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  1. #33
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Stances just need to be more different from eachother.

    Take Defiance/Deliverance. When you're in Defiance you have access to a high potency single target ability that mitigates damage for a short period, an AOE with a high enmity multiplier, and a buff that removes the damage penalty from the stance. When in Deliverance you have a high potency single target ability and an AOE. The only difference between IB/FC and SC/Decimate is that the Deliverance variants trade actual beneficial effects for more potency. IMO, that's super boring and honestly makes me feel like those skills don't even need to exist - I could just keep IB/SC and Deliverance would add a potency buff to them but remove the other effects. You'd even have Unchained which could work differently in Deliverance, so even with this minor thing you'd have the same stuff, less buttons, and an entire new skill that you already had with a different effect.

    (Side note: Equilibrium is a good example of a skill changing in effectiveness based on stance - it can be used in 2 very distinct ways and your stance actually matters)

    Darkside isn't even a DPS stance, it's just sort of a thing you have on all the time - though dropping Grit does give you access to Blood Weapon, which is cool and all but it's basically just a "do more DPS" button.

    Sword Oath is the worst of them all because it changes nothing but makes you auto more - boring, pointless, zzzzz.

    I hope that stances are something they look into in 4.0, there's a lot of potential with stances that weren't really explored in 3.0 that hopefully were just a result of time/budget/etc.
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    Last edited by SpookyGhost; 12-08-2016 at 09:27 PM.