https://m.youtube.com/watch?v=abE09-tqhoM
Basically, in 1.0 the mantra was vertical progression is capped but you can still progress horizontally. So a casual player could work on one job well while a hardcore player could work on every job well. That way they would be at the same level but the hardcore would have more variety.
Well for 2.0 and beyond they kept that vertical cap (daily and weekly lockout and caps) but seem to have dropped the horizontal aspect. Now a casual player can keep up with a hardcore player with 1 job, but the hardcore player finishes 1 job and then has nothing to do.
Can you go back to the old 1.0 philosophy and make weekly lockout and caps per job rather than per character? It seems logical in a game where the main selling point is levelling all jobs on one character.