I understand your concern for sure. My concern is that I stopped caring about all instanced content in this game completely a long time ago. I no longer play for the content, I play for my friends.Unless those drops are capped the same way 24-man Raids do it, people will simply farm dungeons until they're geared and have no reason to go back. Regardless, I prefer having tomes because it's guaranteed progression in lieu of luck. I had to run A9N 20+ times one week to get the bolt I wanted. By the 15th, I just stopped caring.
See, I think RNG drops would have that same effect, just on more people. Right now, I only have to run Xelphatol/GGH a few times a week if I don't cap Scriptures another way. With RNG, I could be running one or both several times a week, which would only make them that much less appealing. I suppose queue times would improve though, depending on the drop rates. Frankly, I don't see how this makes dungeons feel less of a chore. If anything, they'd now become more of one.
It could, but I would say that WOW is evidence that more players prefer a game with random drops than FFXIV. It's hard to draw an exact conclusion as there are a great many factors that weigh on people's opinions, though.See, I think RNG drops would have that same effect, just on more people. Right now, I only have to run Xelphatol/GGH a few times a week if I don't cap Scriptures another way. With RNG, I could be running one or both several times a week, which would only make them that much less appealing. I suppose queue times would improve though, depending on the drop rates. Frankly, I don't see how this makes dungeons feel less of a chore. If anything, they'd now become more of one.
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