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  1. #321
    Player
    LineageRazor's Avatar
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    Lineage Razor
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    Gilgamesh
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    Goldsmith Lv 90
    First off, just to make sure we're all on the same page, when folks are advocating mass pulls, they're NOT talking about leveling dungeons. They're talking about level 50 dungeons and higher. With that out of the way:

    Quote Originally Posted by Joe_Schmoe View Post
    Same as well. Why? (a copy, polish, and paste from a previous thread some-odd months ago):

    • In this game, most of the monsters are spaced too far apart, as opposed to WoW, where groups are often clumped together. If I have to run (at least) twice as far, just to pull twice as many monsters, it's not really worth it.

    • Lack of DPS, for whatever reason. If it takes (at least) twice as long to kill twice as many monsters, it isn't worth it.
    This is flat-out, mathematically incorrect. Aoe DPS abilities are designed from the ground up to deal more damage the more targets are hit. It's a simple fact. No matter how terrible your DPS are, they will deal more damage to a big group with their aoe skills than they would large or small groups with single-target abilities. As for mob packs being far apart, it makes little or no difference. The healer can keep you alive during even the longest of gaps, so long as you establish hate on every mob along the way (Flash, Unleash, Overpower work fine, or even single-targeting each one with a thrown attack - either will give you enough hate to hold all the mobs even with the healer curing you).

    • Too much AoE. Stone Vigil comes to mind, but there's others out there as well. If I'm spending more time dancing around AoEs than actual tanking then that just makes it harder on everybody. Too risky.
    As long as you're the one doing the dancing and not your DPS, it still works out for the best. The only time this should be considered a factor is if you have melee DPS with you, and even then most aoes are frontal, leaving your DPS free to attack while you do all the dancing. Additionally, even if you accept this as an excuse, most dungeon mobs do not have aoes you need spend a lot of time dancing around. Sastasha (Hard) is probably the worst case of this, but it is the exception, not the rule. As for your example, Stone Vigil - there's hardly any dancing at all to do in Stone Vigil (Hard), and if you're talking normal mode, again, it doesn't apply to this discussion.

    • Lack of faith in the healer. If the healer is a sprout, no way in hell I'm doing it. If I inspect the healer and he's not overgearing the dungeon we're in it's a no-go for that as well. As one who has been on the receiving end of this, if my gear wasn't in tip-top shape and I wasn't very good me and the tank would never been able to pull this off, not something I could say about a lot of other healers out there.
    I find your lack of faith disturbing... Seriously, though, don't underestimate sprouts. Many of them are folks working on an alt, and even genuine sprouts, more are decent healers than are bad. While it's advisable to do a few test pulls if you're uncertain of your healer, don't be afraid to ramp things up if they measure up. You're only doing your healer a favor by making them push their limits; they will be a better healer as a result.

    • Lack of discipline. If at any point during the pulling someone else catches aggro - including healer aggro - for whatever reason it brings everything to a screeching halt, since I have to now go back and pick them up again, slowing things down and me taking unneeded damage before speeding back up again. Again, not worth the effort.
    The majority of healers or DPS are smart enough to bring strays back to the pack, but even for the ones that aren't, Provoke followed by Weapon Throw / Shield Lob / Unmend will usually bring it back to the fold - or at least distract it long enough for the DPS to finish killing it. If you've been rotating enmity correctly, it's rare that a DPS will manage to pull away a mob that isn't already on the verge of death - and if it's going to die in another second or two anyway, just let them tank it until it does.

    • A lack of dungeon checkpoints. If we wipe, it's going to be a long run back, even with checkpoints. Basically one step forward means two steps back if we wipe.
    Wipes are very, very rare. So rare, that the risks versus the returns pay off in the long run. A wipe is no big deal - even if it makes the run you're on take longer, getting into the habit of big pulls will save you MUCH more time in the long run.

    Basically, the only reward for doing that is bragging rights, not worth it in my opinion.
    Nope. The reward is faster completion of dungeons. I don't think there are many tanks that brag about faster runs. Fast runs are normal and expected. It'd be like bragging about eating breakfast, or about driving your car to work. This game has aoe DPS abilities for a reason; against two- or three-mob groups, those aoe abilities usually provide little or no improvement in damage. They were designed with the expectation that a group will be fighting six or more mobs at once. How many mobs you choose to fight at once is up to the tank to decide, based on confidence in her own abilities and her confidence in the abilities of the group that she's with - but a tank should ALWAYS strive to pull as many as she feels able to handle.
    (9)

  2. #322
    Player
    Khemorex's Avatar
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    Khalindra Nela
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    Cerberus
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    Gladiator Lv 90
    im not sure why ur all still discusing it :P the op was only voicing her concern with masspulls and being uncomforable with it due to her sickness.

    She asked just for some understanding , and not bitchin around.

    Anything other pro/cons on these pages is unneccessary blablabla :P that has nothing to do with where this thread is going ^^ or what the op asked for ^^
    (0)

  3. #323
    Player
    bswpayton's Avatar
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    Nic Pay
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    White Mage Lv 80
    The biggest question I have is this , percentage wise do you have more or less of a chance of dying with smaller pulls than larger ones
    (0)

  4. #324
    Player
    Khemorex's Avatar
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    Khalindra Nela
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    Quote Originally Posted by bswpayton View Post
    The biggest question I have is this , percentage wise do you have more or less of a chance of dying with smaller pulls than larger ones
    thats really not important and does not add anything XD its kinda irrelevant to prove something when theres nothing to prove :P when someone has troubles with keeping with a lot mobs ^^ and im not talking about the damage a tank takes. maybe u dont notice it , but maybe its hard for the op to switch target or to notice aoes? or whatever :P

    just stop trying to prove a point when u cant understand what the op is going through...
    (0)

  5. #325
    Player
    bswpayton's Avatar
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    Nic Pay
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    Quote Originally Posted by Khemorex View Post
    thats really not important and does not add anything XD its kinda irrelevant to prove something when theres nothing to prove :P when someone has troubles with keeping with a lot mobs ^^ and im not talking about the damage a tank takes. maybe u dont notice it , but maybe its hard for the op to switch target or to notice aoes? or whatever :P

    just stop trying to prove a point when u cant understand what the op is going through...
    I was actually in favor of the op ha That question was more so for the others arguing agaisnt there point , I feel as tho a tank should go with whatever pace they are comfortable with and any pace isnt gona make a dungeon an hour long not even 40 mins really
    (0)

  6. #326
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Quote Originally Posted by Khemorex View Post
    im not sure why ur all still discusing it :P the op was only voicing her concern with masspulls and being uncomforable with it due to her sickness.
    The issue the OP has is related to their own preferences, and not related to his/her sickness. As other people in this thread have pointed out, they have ADHD and it has not hindered their ability. I know people with ADHD and it wouldn't affect their ability to mass pull. While I'm sympathetic to the OP for having concerns with mass pulling, it's not really related to their sickness.

    I also pointed out that they have concerns with mass pulling, but I have issues with slow pulling which are equally as valid.

    Quote Originally Posted by bswpayton View Post
    The biggest question I have is this , percentage wise do you have more or less of a chance of dying with smaller pulls than larger ones
    That depends on which percentage you mean. I imagine there is a larger percentage of wipes in dungeons that have slow pulls, merely because people who pull slower tend to be less skilled. However, if a highly skilled person chose to run slowly, then they'd have a lower chance at wiping. Granted, the chance of a wipe would go from like 0.1% to 0.01%.
    (2)

  7. #327
    Player
    bswpayton's Avatar
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    Quote Originally Posted by Kaurie View Post
    The issue the OP .
    I think Id actually start a separate thread on this cause id like to know, because in my experience bigger pulls have lead to more deaths I dont recall ever dying to smaller pulls very few times tbh, even an example I was a bard pali pulled ten adds, I was using my aoes, and used my tp generator, also played the song for tp , and we still died, got yelled at for not using a limit break on adds even tho, Ive neve even one time seen a limit break instantly kill all adds at once , but yea when I say normal pulls Im meaning 5 to 8 adds at a time, Ive seen more people die from 8 and up than any other time in the game
    (0)

  8. #328
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Quote Originally Posted by bswpayton View Post
    I think Id actually start a separate thread on this cause id like to know, because in my experience bigger pulls have lead to more deaths I dont recall ever dying to smaller pulls very few times tbh, even an example I was a bard pali pulled ten adds, I was using my aoes, and used my tp generator, also played the song for tp , and we still died, got yelled at for not using a limit break on adds even tho, Ive neve even one time seen a limit break instantly kill all adds at once , but yea when I say normal pulls Im meaning 5 to 8 adds at a time, Ive seen more people die from 8 and up than any other time in the game
    I've literally seen a wipe in Expert roulette twice this entire expansion, and very rarely do I see a tank who does not mass pull.

    In reference to your story, the limit break would take off about half of all of the mobs HP.
    (1)

  9. #329
    Player
    bswpayton's Avatar
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    Nic Pay
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    Quote Originally Posted by Kaurie View Post
    I've literally seen a wipe in Expert roulette twice this entire expansion, and very rarely do I see a tank who does not mass pull.

    In reference to your story, the limit break would take off about half of all of the mobs HP.
    Well Im not really the type that would run only two dungeons in the whole game , even if I was at that point in the game Its a whole game Its litearlly 60 dungeons in it , I cant go off of experiences of the two most up to date ones , if people just want to do those only then thats their choice but its still many more dungeons in the game that mass pulls have killed people
    (0)

  10. #330
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Quote Originally Posted by bswpayton View Post
    Well Im not really the type that would run only two dungeons in the whole game , even if I was at that point in the game Its a whole game Its litearlly 60 dungeons in it , I cant go off of experiences of the two most up to date ones , if people just want to do those only then thats their choice but its still many more dungeons in the game that mass pulls have killed people
    Your wipes are occurring in outdated content?
    (0)

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