Same as well. Why? (a copy, polish, and paste from a previous thread some-odd months ago):i am not mass pull tank
i don't do mass pull for one because i miss detail with my adhd. two i away seem mass pull tanking as a tanking style that you don't know if things can gone wrong at. if you pull entire amount a mobs and you wipe group then you stick small pulleds. slow and stead win the dungeon.
• In this game, most of the monsters are spaced too far apart, as opposed to WoW, where groups are often clumped together. If I have to run (at least) twice as far, just to pull twice as many monsters, it's not really worth it.
• Too much AoE. Stone Vigil comes to mind, but there's others out there as well. If I'm spending more time dancing around AoEs than actual tanking then that just makes it harder on everybody. Too risky.
• Lack of DPS, for whatever reason. If it takes (at least) twice as long to kill twice as many monsters, it isn't worth it.
• Lack of faith in the healer. If the healer is a sprout, no way in hell I'm doing it. If I inspect the healer and he's not overgearing the dungeon we're in it's a no-go for that as well. As one who has been on the receiving end of this, if my gear wasn't in tip-top shape and I wasn't very good me and the tank would never been able to pull this off, not something I could say about a lot of other healers out there.
• Lack of discipline. If at any point during the pulling someone else catches aggro - including healer aggro - for whatever reason it brings everything to a screeching halt, since I have to now go back and pick them up again, slowing things down and me taking unneeded damage before speeding back up again. Again, not worth the effort.
• A lack of dungeon checkpoints. If we wipe, it's going to be a long run back, even with shortcuts. Basically one step forward means two steps back if we wipe.
Basically, the only reward for doing that is bragging rights, not worth it in my opinion.