Console limitations.
No thanks.
Yes, as I quote from Nvidia themself
"Nintendo Switch is powered by the performance of the custom Tegra processor. The high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards."
From this statement alone we can see that they are trying to make the custom tegra on the same level as the 1060-1080
"NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses."
ROTFLMAO. Sony first party development is widely well regarded for breadth, depth and quality. I'm not sure what gaming rock you're hiding under to come to the conclusion that Sony wins out in quantity not quality. Apart from anything else, Nintendo's first party output has been largely limited to the same stagnant franchises since the '90s. Time to evolve a bit don't you think? Or is Zelda, Mario & Metroid the pinnacle of originality?
There is a lot of very solid good stuff about Nintendo, but the truth is that Nintendo targets and serves different demographics than Sony or Microsoft. They always have done. There is considerable overlap, as you might expect in something as nebulous as gaming preferences, but Sony & Nintendo are more complementary to each other than they are in absolutely direct competition. Sony was never able to truly challenge in the hand held sector, while Sony has gone from strength to strength in terms of home consoles since PS1, with PS3 ultimately eclipsing the Wii as well, and the less said about WiiU the better.
It seems like there is a lot of rose tinted thinking in this thread when it comes to Nintendo. The Switch might do OK, but it's fundamentally a much more advanced hand held gaming unit than Nintendo has traditionally produced, combined with a docking station for home. Nintendo are banking on the convergence in performance between SoCs used in mobile devices and the kinds of APU based systems that Xbox one and PS4 represent. There is definitely some overlap there. In past years there was an order of magnitude difference in performance between mobile devices and home consoles/desktop devices. Over the years the number of cores in ultra low power devices have increased towards the 8-core 'standard' common in home console/desktop devices, and mobile GPUs have become much more advanced also, approaching the real world performance of entry level discrete GPUs.
However, there remain several gaps. Mobile SoCs are limited in terms of their clock speed for reasons of both power consumption and heat dissipation. A home console running an intensive game will do a reasonable impersonation of a space heater. Any SoC mobile device capable of similar performance will become a hand warmer, or rather a hand toaster, and burn though it's battery in no time. So, compromises are made. Clock speeds are reduced, cores get disabled dynamically, GPUs deactivate when not in use, and so on. Tegra X1/X2 are no exceptions to this. They are very good SoC devices, and X2 should have excellent performance, but it's still not in the same class as a current generation APU based system.
A top of the range mobile device with an 8 core ARM based CPU and a top notch mobile GPU can produce results that compare well with console games running at 720/1080p. Those devices are generally speaking running in the range of $500, and they get warm when playing those games, really warm.
Nintendo Switch will need to avoid becoming uncomfortably warm, and also maintain a decent battery life. So Nintendo will do as Sony has always done, and take a conservative route to the system design, and downclock their CPU/GPU whenever possible. They will also clock limit it to prevent over heating and prolong battery life during play. So even if Switch uses a Tegra X2, it will not be running close to it's max clock, so do not expect the peak performance that nVidia mentions for the X2. That's not to say that Switch will somehow be gimped or a poor performer, it won't be. It's just not designed to, nor intended to, compete in the same space as PS4/Xbox One, nor PS4 Pro and the new Xbox next year.
Just when SE are spreading their wings a little in terms of the hardware spec, asking them to reign things in in order to shoe horn FFXIV onto what amounts to a tablet design is asking them to curb their ambitions for the game. If SE were to do this, the answer to every question about why we cannot have this or that would be 'Nintendo Switch limitations'. Please, let's not go there.
Since you don't know who or what I am IRL, yes, you can say whatever you like. It doesn't alter reality, nor does it change your wishful thinking.
Last edited by Kosmos992k; 11-30-2016 at 03:26 AM.
A little more detail on the Nvidia graphics chip - This particular version of the Tegra X2 is a custom Tegra utilizing the "Pascal" architecture that puts the chip closer to a 1080 then the 1060.
You're kidding me right? Phones cost that much not based on their hardware but on their brand name, that and they don't have nearly the same design as a console itself, which the switch is DESIGNED to be but ABLE to be brought on the go
Nvidia, Square, Bethesda, have all confirmed how powerful the console is compared to both xbone and PS4 breaking thier NDA with them just to state small facts like that
What gives you the knowledge to claim things like "not designed or intended to" as well?
You are some kind of expert on tech?
and as someone who designs computers even in the 3 years that PS4 and Xbone came, computer architecture tech has evolved so fast its unreal, look at the cost of a fully powered GTX 1080? 499$.
A year before? Titan? 1100$
It's not that hard to believe that Nintendo designed a console for cheap with high specifications.
And if you want to talk about "limitations" Don't even start since we still have PS4 on board.
Last edited by LadyCatastro; 11-30-2016 at 03:35 AM.
You were asked if it made Switch more powerful than PS4. The above doesn't answer it. All you're doing is taking a fluff announcement from nVidia and inferring something from it that is not really there. It Tegra were out performing nVidia discrete GPU products, their GPU products would fold.
The fact that they use the same architecture is significant, but unless they are packing the same numbers of computational units on the silicone, using the same architecture is not the same as having the same performance. That's before you even start talking clock performance and memory bandwidth...or other types of hardware built onto the GPUs and APUs used in other systems.
My god, people think that the SDF (Sony Defence Force) is/was bad. Apparently they have nothing on the NDF...
Stilll a nobody on a forum - Start referencing sites such as gamesindustry.biz who're inhabited by ACTUAL game developers WORKING on Switch hardware, or sit down and stop filling the thread with your obviously biased opinion about anything related to Nintendo.
I for one am STOKED Nintendo might be getting their groove back
Last edited by Bladesinger; 11-30-2016 at 03:39 AM.
There's still others like Splatoon and Nintendo also acquired the incredibly popular Monster Hunter series. Plus Pokémon, which has always stood pretty firm in terms of popularity.
On topic:
I wouldn't mind having FFXIV on the Switch as long as it wouldn't cause problems in the same ways the PS3 support did. I could deal with cell- phone or tablet like battery life; it's not like most people I know are gone from an outlet in the amount of time it would take to run down. If they would, most people I know carry some sort of way to recharge the battery for their devices. Personally, I've love to have a way to continue to raid during events like FanFest.
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