Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 41
  1. #21
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by thegreatonemal View Post
    No, but you did learn I need to pop that orb before it reaches that person or they die or that you need to turn away from the boss or you get a debuff or the different optical sight patterns I could go on but you get the idea.
    I think you missed mine. Raiding is a team effort, and there's quite a few things, healer especially, need to take care of that can easily cause wipes. Dungeons don't even come close to touching on this. You can literally just heal through them all; there's a definite lack of technical approach to mitigation handling that is absolutely necessary in raiding. Even in Extreme Primals, outside of tanks using cool-downs, don't even touch on this.
    (0)
    Last edited by JunseiKei; 11-29-2016 at 04:42 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #22
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    The thing with this playerbase is that it's not a question of skill, it's an unwillingness to learn
    (1)

  3. #23
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by LefeinNoel View Post
    snip
    This is a good idea, and that's a rare thing on these forums. But there is a bit of an issue, it's not something you said, but rather how SE develops fights, in some cases they reuse icons and mechanics, but give them a different meaning. For example Hullbreaker has green meteor icons for the tornado, T9 has the same icon for the add meteor, and later Somh Al also uses the meteor icon but to designate AoE damage spots. Tethers are similar as they could mean run to player/object/boss or away from player/object/boss.

    So for a guide that describes the fight, SE would have to make a very comprehensive guide as to what the mechanics mean for each fight. It could be done but I don't think SE really has that level of interest in the community when it comes to us having a solid understanding of every mechanic. Which is a shame, because like yourself a player who takes a lengthy break could come back and forget almost everything involving X, Y, and Z fights.

    More practice and guides are a good thing to have though, and honestly for a community which always seem to crys about players not performing well. Granted it is entirety SEs fault as to why players don't know how to preform well given there was no initial training grounds until Hall of the Novice opened, and that isn't even a thing until you have the option to run your first dungeon. Bad habits form early and are hard to break, it was on SE to quell that issue early on and they put it off for such a long time, what we see now is a result of that.
    (0)
    Last edited by Jetstream_Fox; 11-29-2016 at 07:44 AM.

  4. #24
    Player
    LefeinNoel's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah! The Bastok of Eorzea.
    Posts
    46
    Character
    Lefein Noel
    World
    Faerie
    Main Class
    Gladiator Lv 90
    My overall hope with the idea, is thus: If a player learns just one raid; they may (or may well not) feel inspired that they can learn another. I don't propose at all making a tutorial for every bit of content. However, if such a tutorial did exist; A player or eight could learn an entire fight. Then be set against it with no assistance to test what they've learned.
    I don't think by any means this is a panacea to cure all of FFXIV's ills. A quick look in our forums is proof enough. However, constructive criticism is wonderful. I thank everyone who provided it. However, not everything that's been said here has been constructive. Such is the nature of the community and one of the core of the issues my idea aims to apply a salve.
    We're forced to rely on mechanical intervention to teach so people don't have to be so relied on. This is the only thing I can think of. If you disagree, please constructive feedback, alternative, give the community something to discuss; Something to get behind. One cannot rightly have a dialog on some of what's been said here.
    (0)
    Last edited by LefeinNoel; 11-29-2016 at 06:17 AM.
    I like beating the dents out of my shield using my helmet. Sometimes I forget to take the helmet off first.

  5. #25
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by NolLacnala View Post
    The thing with this playerbase is that it's not a question of skill, it's an unwillingness to learn
    THIS! I did A10S as a healer for the first time (usually I run as DRG) but, once I saw a few wipes everything just clicked. FF14 isn't exactly hard, but when you start to ask a little more of a player you're met with "I'M NOT A SAVAGE RAIDER LEAVE ME ALONE" or something similar.

    Also, that thread wasn't about preparing a person to raid: it was about teaching them their job beyond what Novice Network does/people just not knowing what to do as so much content is faceroll easy. 60s that have NO idea how to play their class are the issue and that needs to be addressed directly. Ask for more from a person (within reason) and they either step up or fail.

    In my opinion, the best way to instill confidence is to make the baseline difficultly harder (within reason). This will not only force players to learn their class better (a chronic issue), but they may be motivated to try and push their limit. This is from my experience of never raiding before A9-12 dropped and 12 actually being somewhat difficult at first. That clear was what motivated me, personally, to go "hm... maybe with refinement I can try A9S". You need to foster growth in a player, not hold their hand so they expect everything to be easy.
    (0)

  6. #26
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    It's pretty pointless IMO, if you want practice with other you can just make practice PF
    (0)

  7. #27
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    If someone wants to get into raiding there are many things to check before that.

    1- Know how to play their job.
    2- Willing to learn.
    3- Be patient.
    4- Accept criticism.
    5- Team work.
    6- Respect other players.

    Do you think even half or our community falls under these points?
    How is your system going to teach them that?

    There are many types of players out there.
    There are those who believe that they are good but in reality they are 'sadly' not. Aka DRG with barely 900 dps with iL 250+ who was farming extreme.

    If you want a useful system. It will be one that teaches people how to play their jobs. Not teach them how to raid.

    If people want to know the fight mechanics, there are videos on youtube explaining them with details (Safe spots, dodging, using CDs for tanks, tips for healers) All of that is already on youtube. There are even PoVs if you want to see the full length of the fight with someone playing the same job as you.
    What else is needed? Oh right go back to the points I mentioned above, especially number 1 and 2.
    (1)
    Last edited by Yeol; 11-29-2016 at 02:47 PM.
    "BAAAAAARD!" - 2018

  8. #28
    Player
    Zefiris's Avatar
    Join Date
    Jun 2014
    Posts
    170
    Character
    Limwris Abriel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Well, with or without tutorial, I continue happy while ignoring Coil/Alexander and trial extreme. Neither all the players has big ambitions.
    (0)

  9. #29
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    @OP
    if this worked as per your suggestion with a full group of 8 players I think that would be incredibly tedious.

    Using t12 as an example if I understood your suggestion correctly. The entire fight would "pause" during revelation for example while the system would then explain that mechanic to the party tanks.

    The problem is it would pause for all the dps/healers as well yet for them it's not a major mechanic at all so they end up just waiting there while the tank gets his tutorial.

    Then you have the red fire blue fire mechanics that bards used to do. This again would pause the fight for tanks and healers even though they're not involved at all with that mechanic.

    And the debuff the healers used to swap. Would then pause for the tanks and dps even though it doesn't involve them.

    It seems that it would take you a month just to get 2 minutes into a fight because it'd quite literally be pausing every second. There's nearly always a major mechanic going off for one role or another at any given time
    (1)
    Last edited by Dzian; 11-29-2016 at 03:03 PM.

  10. #30
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Yeah... but if the other people in the party don't understand these mechanics it can still lead to a wipe iIf someone gets in the way of a debuff passing or an orb placement. Or killing the benu before it's in the right spot. Or a tank mechanic that requires healer attention. It's all about understanding what is going on in a fight not just.. "wat i do?" "I do dis?" "Why i die?" Teach a player to fish...
    That said... i don't think it would work on everyone. Some people are just... not good players, and i think it would be a frustrating thing for a player who might not improve.
    I know a couple players that left after bisex and ravex because they couldn't beat the fights. Other people weren't geared enough to literally carry them so they could not clear. Sometimes players are unteachable
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast