I've just begun to try and do some PVP. I have no idea what I'm doing but I'm glad for the change. So far, PVP was nothing but ragers and it was turning it off to me.
I've just begun to try and do some PVP. I have no idea what I'm doing but I'm glad for the change. So far, PVP was nothing but ragers and it was turning it off to me.
Ask the "ragers" questions, if you seem like you are trying to learn they will probably help you out. What I'm reading is, "I don't know what I'm doing and I don't want to interact with people who do. Let me play this multiplayer game in a bubble." Without chat you'll keep making the same mistakes and end up with a 30% winrate. I can only assume that is less fun than getting scolded a few times. It's a chat box, it won't bite lol. Or just play something that isn't multiplayer if you dont want to interact with a community.
Last edited by TiramisuMacaron; 11-28-2016 at 09:23 PM.
Tiramasu, there is ragers and ragers, you may give some hints to new players, other may hints some new players and give advices, others ragers will say : don't queue again, delete your game, get cancer, ect... espcecialy the bronze rager, the best of all.
People already get 10day bans/permanent bans for saying much less than that. All SE needs to do is make known that banning is more strict. Even an automated warning if you get enough reports will quell the behaviour. There was a big trash talker on Primal last season, a ton of people reported him, a gm talked to him, he stopped trash talking. Again, removing chat during the match won't change much for players that trash talk. It will happen in prematch and in the form of /tells after the match.
I like the idea of automated messages for behavor instead of destroy the chat.
I still see toxicity a lot, i just get out from a match where players was doing a drama in the chat in the middle of the match. The better thing to do to destroy any way to come back.
It's not a whole lot different - the main difference is that learning is easier since you can copy from your opponents who use that knowledge against you. Learning by imitation is, after all, one of the most intuitive ways of learning - applied instinctively from early childhood onward.
Either way, it is, on principle, faulty to assume that a person who doesn't get told how to play "proper" is going to keep making the same mistakes, or else nobody would ever have been able to learn, as everyone would still be making the same mistakes. The "pioneers of strategy" as you would call them are simply a proof of concept - learning can happen without teaching. Is it slower? Likely. But if the person in question wants to accelerate the process, they can ask more experienced people. The option isn't out after all - chances are, explanations are a lot better outside the battlefield anyway, because the person explaining doesn't have to focus on the ongoing game at the same time and has more time to type.
That said: It's a weak argument. People should pick stronger ones, it's not like there's a lack of them.
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