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  1. #18
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    At some point it becomes a no-win situation for both SE and players. If they push this, they risk completely alienating players who were dedicated to the mode in the first place. Sure, perhaps then it may attract newer players, but without the dedicated playerbase, it becomes just throw away content, and very likely dead besides. If they remove ranked Feast, that would really invalidate many players' reasons to even bother with it at all (though many who actively fight for high rank enjoy 8v8 unranked matches together as a way to simply enjoy the Feast's arena-style combat without the stresses of ranked competition). In the end though PvP IS about competition, and a certain degree of competitive spirit is due. Players who want to really achieve something or fight to win an award don't want to be hindered by someone "just kinda trying it out". That's not to discourage new people, but I liken it again to trying to join a farm party when you've never cleared the content, nor know the fight. It's the breakdown of communication and failure to work together that causes toxicity. PvP and the players who enjoy it aren't simply monsters looking to ruin someone's day, and it's not fair that that terrible stigma is thrown about constantly and goes completely unchallenged.

    For SE to simply apply a blanket fix in this manner is akin to furthering and acting upon that terrible stigma. It's not right, it's overkill. And I say if this is how they try to solve PvP's toxicity, how will they ultimately handle toxicity issues in the much-larger PvE component of the game. This is important to think about too.
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    Last edited by ThirdChild_ZKI; 11-26-2016 at 09:33 PM.