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  1. #261
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I would actually be okay with more reactionary healing caused by random damage befalling random party members, but I wouldn't be okay if that forced me to heal so many times during a fight that Cleric Stance was impossible to use, even with two healers. On the contrary, if the random damage was scattered in sufficient amounts throughout fights it would require both healers to communicate further and synergize their use of CS together, which would be amazing tbh.

    Alas, not something that will happen lmao
    (0)

  2. #262
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    That would be nice, especially if they extended the penalty for stepping into CS. Perhaps a 20-30 second time span penalty as a cross classed skill, 15(or no CD, but resource cost) with trait for WHM? 5 seconds is waaaaaaaaaaay too generous. Warrior gets a 10 second lock out, PLD and DRK have to sacrifice resources. All healers get a pretty gentle swat on the wrists when it comes to sacrificing their primary role, while tanks have to sacrifice a fair bit more.
    (1)
    Last edited by Thunda_Cat_SMASH; 11-24-2016 at 03:18 PM.

  3. #263
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    That would be nice, especially if they extended the penalty for stepping into CS. Perhaps a 20-30 second time span penalty as a cross classed skill, 15(or no CD, but resource cost) with trait for WHM? 5 seconds is waaaaaaaaaaay too generous. Warrior gets a 10 second lock out, PLD and DRK have to sacrifice resources. All healers get a pretty gentle swat on the wrists when it comes to sacrificing their primary role, while tanks have to sacrifice a fair bit more.
    I won't touch that first part about CS except to say that you are either trolling for reactions by this point or else truly have such a visceral hatred for healer DPS that you wish to make it viable for no one.

    "Sacrificing their primary role?" Healers somehow "sacrifice" their role by contributing DPS? Tanks as well? This argument is such low-hanging fruit that I can't bring myself to go for it. In this case I'll trust that most people will understand the absurdity without having it explicitly pointed out to them.
    (14)

  4. #264
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    That would be nice, especially if they extended the penalty for stepping into CS. Perhaps a 20-30 second time span penalty as a cross classed skill, 15(or no CD, but resource cost) with trait for WHM? 5 seconds is waaaaaaaaaaay too generous. Warrior gets a 10 second lock out, PLD and DRK have to sacrifice resources. All healers get a pretty gentle swat on the wrists when it comes to sacrificing their primary role, while tanks have to sacrifice a fair bit more.
    A tank gives up 20% of their survivability, a healer gives up over 90% of their healing throughput, I'd say it's balanced enough
    (11)

  5. #265
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deathgiver View Post
    A tank gives up 20% of their survivability, a healer gives up over 90% of their healing throughput, I'd say it's balanced enough
    They should go ahead and disable defensive CDs while under the effect of DPS stances... THEN it will be balanced. Lol jk A tank using a CD saves me a heal. :]
    (4)

  6. #266
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Support for this seems to lay with those that don't /want/ to dps, so they want an excuse, or not to have it suggested to them to dps in dungeons. Which, IMO, boils down to, you're a lazy player, or you're not very good and so it makes you uncomfortable. If you're lazy, shut up, stop trying to ruin other people's fun. I LOVE dpsing in dungeons as healer, it's not hard, and it makes the run go faster. You want to remove 40% of a jobs abilities in dungeons so you aren't asked to try.... why not give all the dps 1 button, a dps button. And here you go tank, this is your enmity button, it also mitigates. Now everyone only has one button! !! Yaaaaaaay.
    (10)

  7. #267
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    That would be nice, especially if they extended the penalty for stepping into CS. Perhaps a 20-30 second time span penalty as a cross classed skil
    No. Please no. 30 seconds is a massive length of time in an MMO that measures time on 2.5 sec intervals. It CS was any longer than 5 seconds and there was more random damage, then healer DPS through progression would be absolutely impossible to do, and even in farms it would be dangerous and probably not viable. CS and healer DPS should not be punished by the design of the game.
    (5)

  8. #268
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    CS is fine as it is. A 10% damage boost in return for a 20% healing potency deficiency while your INT/MID is swapped. I find the arguments on healers being able to DPS more than an equally geared dps a bit moronic. By this logic, we should penalize parties for deciding to have one healer instead of the games stationary two healers per raid.

    Give it time for the next expansion and see what will happen. The introduction of the new skills surely has set the bar on how much damage a DPS can do.

    When healers start striking 12k-30k damage in one hit, then this would be the time to complain about CS. Do not let other players deter you from the class just because they aren't satisfied with your ability to heal and DPS. DPS helps, its not mandatory. No one can perfect this game initially, no matter how much research you do before hand. Take your own pace to learn your own rotations properly and utilize what is most comfortable to you. A tip in which I wish this server would swallow.
    (1)

  9. #269
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Thunda still making posts with little content outside of "dpsing as a healer is boring so make it so healers can't."

    Still haven't seen a decent argument against DPSing as a healer yet from them.
    (7)

  10. #270
    Player
    DynamoAce's Avatar
    Join Date
    Jul 2016
    Location
    Limsa-Lominsa
    Posts
    289
    Character
    Ace Ark
    World
    Malboro
    Main Class
    Pictomancer Lv 100
    But I like being able to heal and being able to efficiently beat the shit out of things, or yknow...DoT the shit out of things.

    Don't take that away from me. ;-; I'd be super sad.
    (5)

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