
A tank gives up 20% of their survivability, a healer gives up over 90% of their healing throughput, I'd say it's balanced enoughThat would be nice, especially if they extended the penalty for stepping into CS. Perhaps a 20-30 second time span penalty as a cross classed skill, 15(or no CD, but resource cost) with trait for WHM? 5 seconds is waaaaaaaaaaay too generous. Warrior gets a 10 second lock out, PLD and DRK have to sacrifice resources. All healers get a pretty gentle swat on the wrists when it comes to sacrificing their primary role, while tanks have to sacrifice a fair bit more.
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