Quote Originally Posted by Brannigan View Post
What's great is that in the 1-49 dungeons they slowly ramp the difficulty up an add more mechanics for you to learn but then they throw that all away for max level content. Compare any "expert" dungeon released nowadays to Aurum Vale or Dzemael Darkhold or the (pre-nerf) Vault.

This is a game and the goal is to win, but winning only feels good if it's actually possible to fail. No one likes it when your opponent lets you win at chess or whatever, so why is it different when it's a computer taking it super easy on you?
I'd say two things to this.

Firstly Max lvl dungeons are things people will grind daily at end game and most people will find the thrill of challenged replaced with annoyance at obstacles the 20th time they run a dungeon. Making things too easy runs the risk of making the place boring. Making it too challenging will just cause people not to bother (original Steps of Faith).

Secondly, the primary reason dungeons tend to be easy is gear rather than mechanics. A bunch of the EX dungeon bosses have plenty of mechanics but their mechanics are forgiving because people can survive through them because generally most people are running the place in gear anywhere from 20 to 40 ilvls above the dungeons balanced difficulty. Rerun those dungeons with ilvl sync and you will find mechanics you barely payed attention to become much more dangerous.

The issue with ilvl is that its naturally going to happen. Bumping up the minimum Ilvl isn't likely to happen as that would make it harder to access for newer players. They could just apply an ilvl sync but then people would likely become annoyed that they don't feel they are going any stronger when they get new gear and people would complain that higher level gear is devalued. On solution would be, as I said earlier, create a system where doing a dungeon with ilvl synced (which is already in the game) would give some kind of additional reward. This would encourage people who wanted to do it the hard way to do it that way without inconveniencing people who just want to breeze through.