Quote Originally Posted by Fynlar View Post
Again, I've pulled dungeons like this, the difference is not as extreme as you think assuming a similar level of party damage output.

If the damage is good, it'll still be a fast dungeon. If it's not, it honestly doesn't matter as much whether I pull big or small (and if it's really bad it could end up to a wipe because the healer cannot outlast).



I have done both kinds of runs and seen the results firsthand with parties with competent DPS. Yes, that really is about how much difference it makes.
It is entirely dependent on your group composition. If you have single-target specialists like the melee DPS, then yes the run will be similar. However, if you are rocking with a summoner or black mage and a bard, you are wasting soooo much more time by not doing mass pulls. Competent DPS always makes the run faster, but tailoring your pulls to the specialty of the group composition is also key for maximizing uptime.