Quote Originally Posted by NekoNova View Post
There's a difference with playing in your comfort zone or going /follow AFK.
This is a game, not a second job where your life depends on performing in the top 10 percentile.
People are supposed to have fun playing their character.

Being afk with /follow as you suggest is another level of douchbaggery.
While I don't quite agree with Zojha's quote, the issue is the dungeons themselves. Tanks shouldn't be capable of pulling entire rooms, popping a cooldown and basically being okay, provided they get spot heals. This whole mentality of mass pulls exists because dungeons are so absurdly easy, there just isn't a reason not to pull everything. It's generally why my biggest pet peeve beside their difficulty is whenever the devs force you to tank 3-4 mobs before proceeding on. Those instances just feel incredibly arbitrary because, as a tank, I literally have no chance of dying. The healer could straight up do nothing and I'll keep my health up with Souleater and maybe Bloodbath. And if I'm a Warrior, I just look at that pack of 3-4 mobs and giggle. They're trying so hard...

So if Square wants this mentality to change, they have to change the actual dungeons. No more of this nonsense where our supposed "Expert" dungeons are tuned to an ilvl that lost relevancy over a year ago. Imagine if dungeons were like PotD-- mobs actually hurt, you had to single target specific ones before they ruined your day and if you pulled a room... they thumped you into the ground and made you reconsider your tank pulling choices. If Square insists on keeping things this easy, people will insist on big pulls because it's boring otherwise.