Quote Originally Posted by Khubla_Kha View Post
I know this isn't really the thread for it. But your point about tank design not matching content/game design is perfectly spot on. It's as though they developed Pld specifically for a completely different game than FFXIV as it's tool kit is rather poorly fit to the game, lol. I too hope this gets addressed in 4.0.

And to tack onto what has already been said no the debuff isn't really "worth" (for reasons already mentioned) keeping up, but it is good practice to do so in the event they ever change things to where it does become worth it.
Well, to be truly fair for a great deal of ARR's lifetime Rage of Halone was really all GLA (and by extension, PLD) had as a weaponskill combo - the only other weaponskill you could combo was Riot Blade, and that was only really useful if you drained MP spamming Flash. So before the level cap raise and the new weaponskills (well, only Royal Authority is really new, Goring Blade was actually a returning 1.0 GLA weaponskill SE had scrapped from the class back in 2012!) were added with Heavensward, because PLDs had no choice but to spam the Rage of Halone combo over and over as their base enmity combo (and in fact still do if undertaking level synced content below 50), the STR-down debuff was kind of kept on by default, and thus no one thought anything of it. It wasn't 'poor game design', it went with the territory. It's only the current player meta that has changed this.

Personally I try to keep it up as any debuff to an enemy's attack is useful (and also I find I tend to hit my Rage of Halone combo out of habit), but I do see the other side of the arguement, especially in endgame. But then I don't do raiding or EX mode Primals so ignore my ramblings.

A final ironic coda is Rage of Halone was somewhat neutered compared to how it was in 1.0, especially from 1.22 onwards where it was a five hit attack (as shown in my sig ), but then, that's a whole different barrel of moogles...