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  1. #41
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I posted this in the tank forums but I'll leave the suggestion here also. In the Vault and the Singularity Reactor the paladin enemies have an aoe damage spell using the flash casting animation called "Holiest of Holy." I'd be cool with flash changing in to a similar variation of the spell at higher levels. I know the class isn't meant to be a paladin in the traditional holy crusader sense, but having some magic damage would be nice. If not that, maybe Holy Sword magic ala Final Fantasy Tactics.
    (2)

  2. #42
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by bass9020 View Post
    Everything is overly bland because players can't cope with advantages/disadvantages of jobs when that is the whole point of having different types to begin with!
    It's really not a case of the jobs being different, it's simply unbalanced.
    A DRK can do nearly everything a PLD can do, and much more for no real reason.
    An AST completely beats WHM to the ground, and people try to make it seem like this is ok because WHM has a few extra unnecessary healing tools.

    All jobs have a right to feel strong when played optimally, but it's impossible for PLD and WHM to feel stronger because they're so basic in their role. It's holding them back.
    (2)

  3. #43
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Flash has the same enmity generation as Overpower, without factoring in the extra enmity from damage. Overpower is gated behind TP; Flash is gated behind MP. Paladins restore MP with Riot Blade combo and Sheltron. You can literally Flash for days and keep aggro as a Paladin, throwing in Circle of Scorn with Fight or Flight.

    It's all about all the utilities roles bring to a fight. Paladin is very sturdy and protective- even to their other teammates and have skills that reflect it. Cover, Divine Veil, Clemency.
    Dark Knight brings no such utilities but boasts better magical mitigation, especially over Paladin as well as higher DPS than a Paladin.
    Warrior beats both tanks to the ground in DPS and just as much magical mitigation as a Dark Knight. However, it also lacks team protective skills.

    The healers are the same way. It's all about your composition and what you want to bring or feel you need. Yeah, if everyone played optimally, you might have a point that certain jobs are unbalanced. However, reality shows not everyone plays optimally.
    (2)
    Last edited by JunseiKei; 11-21-2016 at 10:41 AM.

  4. #44
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I personally feel Storm's Path needs to be changed. It's nearly as useless as fracture and only really serves to cover up mistakes, where Reprisal is always a straight dps gain.

    On topic, flash is fine the way it is. I would like to see a tp based non enmity aoe for pld, something to use between Blind refreshes in AoE. I'd rather see something more unique than Holiest of Holy though. How about that flaming blade AoE?

    Quote Originally Posted by Vethos View Post
    except for the part where storms path is actually broken af
    Nah. SP is a straight dps loss and is senseless to use anywhere except progression. If you don't need to use it to survive an attack you're better off with SE. Reprisal mitigates more damage over the course of a fight than Path.

    ...Actually, thinking about it, Delirium, Sacred Soil, Rend Mind, Weapon Break, Virus, and Dragon Kick are all better than Storm's Path. Why do people think SP is so OP?
    (0)
    Last edited by Thunda_Cat_SMASH; 11-21-2016 at 11:14 AM.

  5. #45
    Player
    Vethos's Avatar
    Join Date
    Oct 2014
    Posts
    21
    Character
    Vethos Eclair
    World
    Exodus
    Main Class
    Archer Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I personally feel Storm's Path needs to be changed. It's nearly as useless as fracture and only really serves to cover up mistakes, where Reprisal is always a straight dps gain.
    except for the part where storms path is actually broken af
    (0)

  6. #46
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Theodric View Post
    undersized duties
    should never be a consideration for buffing an ability.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  7. #47
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Reprisal mitigates more damage over the course of a fight than Path.
    Wat? An ability with the exact same effect but less uptime somehow mitigates more damage?

    Someone please explain with math ._.
    (2)

  8. #48
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Zojha View Post
    Wat? An ability with the exact same effect but less uptime somehow mitigates more damage?

    Someone please explain with math ._.
    100% uptime of SP is a straight dps loss and inefficient, leading to severe overhealing in most fights. At most good Warriors will put it up for an unavoidable AoE from the boss and that's it. Reprisal will be up for the majority of the fight, unless the drk needs to save it for a few seconds to mitigate a tank/raid buster, so Reprisal mitigates more by virtue of being up more often.
    (0)
    Last edited by Thunda_Cat_SMASH; 11-21-2016 at 11:23 AM.

  9. #49
    Player
    Vethos's Avatar
    Join Date
    Oct 2014
    Posts
    21
    Character
    Vethos Eclair
    World
    Exodus
    Main Class
    Archer Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post

    ...Actually, thinking about it, Delirium, Sacred Soil, Rend Mind, Weapon Break, Virus, and Dragon Kick are all better than Storm's Path. Why do people think SP is so OP?
    Just because it's a dps loss doesn't mean it's bad. Every single debuff you listed can stack along side storms path for even more damage reduction.

    Your ENTIRE party is taking 10% reduced damage from all sources and it can have a 100% up time. Does that not speak for itself? The dps loss can easily be made up by healers as they now have more room to work with when it comes to dpsing.

    If your argument is "you can gear up to the point where you dont need it" then yeah you're right, but for progression its SO much of a relief.
    (0)

  10. #50
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Vethos View Post
    for progression its SO much of a relief.
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    SP is a straight dps loss and is senseless to use anywhere except progression. If you don't need to use it to survive an attack
    Point proven?
    (0)

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