We just need 3 difficulty :
Normal i250
Extreme i270
and savage who drop titles
We just need 3 difficulty :
Normal i250
Extreme i270
and savage who drop titles



Three fights for one tier seems excessive. I remember when that was brought up at FanFest. It's nice to have challenging fights, but challenging fights that a small percentage of the community that will actually engage it while it is relevant? It leaves me wondering where that time and resource would have been better placed if the turn out is exceptionally low. (Again, using SCOB Savage as something to look back on.) Just as most people I've talked to and brought up Ozma Savage; it ends up getting laughed off because "Ozma is already very hard." I... don't consider that fight, nor any of the 24 mans hard. The hardest parts are trusting people in other alliances to actually do their mechanics. At least in my own, I can somewhat brute force the team into doing them.
... I actually wonder what the clear rates of Alexander have been for each relevant tier. I know Coil had been watched a lot and many servers didn't even get as high as 5%. With Alexander being 'more difficult,' I can't imagine it having higher clears (for savage).
EDIT: Think someone mentioned A4S having a clear rate of .5% of entire level 60 player base at time of relevance.
Last edited by JunseiKei; 11-20-2016 at 04:29 AM.



I did Savage Second Coil during 2.3 (didn't finish Melusine though), but I don't know if I'd do something like it again for no rewards - especially if you can just go back in a later patch with higher ilvl/level sync and get it easily. I'd much rather have some unique raid rewards (set bonuses, etc) and more bosses per tier than another difficulty level. I think Creator Savage was just about right (maybe a bit harder would be nice), but I wanted more of it. It doesn't actually have to be like a 5th/6th boss in the raid dungeon - they can be separate encounters like EX Primals that are just considered part of raid progression. Have them drop max ilvl rings and alternatives to some other gear slots.
I actually enjoyed progression this time, though, much more than in Gordias/Midas.
Only problem I found with Savage Coil was sharing the same loot and lockout as the regular version. If they brought something like that back without sharing the lockout and provided its own unique rewards (Titles would be good shout) then it could peak my interest somewhat.
To the OP it would be impossible to have zero incentive. Even if SE doesn't give us rewards we can showcase our skills by recording, sharing the fights on social media and helping others so there will still be an incentive.
Pretty sure others have stated this but, you can't determine what Raiding is to each individual because the Core types (ex: Casual, Mid, Hard) are only signifiers as what type of "Time" a player can invest in the game, not their skill level. I know "Casual Players" that only log on for a few hours and clear all weekly Savage Raid content.
Personally, as a Mid-Core Raider who leads Statics, I have never found any of the Raid Content "Difficult to Learn or Clear" But I do find it difficult to assemble and teach Raiders of different learning curves.
Would I do the extreme content ? Yes, because after clearing the current content the Gear I have will be "Useless". Having something to test it against would be "fun" for the sake of challenge and giving me a reason to be active during dry points in the patch. Again the Point being, There will always be an incentive for the person doing it.
I'd like a hard difficulty since current savage is really much easier compared to previous turns
HC raid groups clear it first 1-2 weeks, Midcore groups need like 4-8 weeks. It was okay and fun and all but seriously there's no new raid content until Summer 2017, that's a long time!
A third difficulty makes sense, but should NOT drop any gear... Just something retarded like titles or mounts.
But i dont know tbh, i think there wont be alot players doing it and it's probably not worth devs time
Better bring back OLD Content with a lvl 60 (or lvl 70) scaling and new rewards, so we can have fun again with Titan EX and Coil and all that beatiful stuff. I'm really sad that old content gets scrapped.
(To bosses 1000% more life, let them make 1000% more dmg, new stuff into chests -> voila Content)
Last edited by Rikku1987; 11-20-2016 at 09:27 PM.




This tier needs a few things to keep it appealing. Mounts/minions/glamours/titles as rewards (much to the whining of the instant gratification crowd), and these rewards NEED to gated behind a synced version (unsynced drops no rewards).
Just imagine, you beat A12 mega savage supreme mode, and your reward is...... alexander prime mount.
Last edited by Lambdafish; 11-21-2016 at 03:23 AM.
I like this raid tier a lot of my FC who never raided before jumped in and we got 4 other people this week into A9S and A10S and got them their clears they were really happy. As for our main static we've been playing since SCOB/SCOB Savage and we really like how this raid tier is just accessible to everyone and it's got it's challenges when you hit A11S and A12S it's genuinely fun not frustrating as Gordias.
Our static died in Gordias because people didn't like it once we got to A3S it was "one mistake and you're out" kind of fight and that's fine if you're into that but the rewards + how the fights were designed and how they flowed compared to Creator it's like day and night. The only thing they needed to add was titles/minions for clearing the final floor for A12S it's kind of glaring that we haven't gotten titles since FCOB/SCOB Savage.
Midas was a step in the right direction and that's where my static started to pick up again, then Creator comes out and the fights are just more engaging, they flow better, there's so much to do in them and it feels great, i'm honestly glad how this raid tier turned out and I hope SE learned from Gordias and can go forward in 4.0 knowing that they can still make quality content.
Last edited by Awful; 11-21-2016 at 03:57 AM.
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