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  1. #61
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Perhaps it's like Yoshi's alleged plan for Warriors? I seem to recall him saying that when the expansion rolls around, Warrior won't be 'leveled up to the same degree' as the other tanks. Perhaps when the expansion gets here, WHM is gonna grow stronger through the new abilities in comparison to the others?
    (0)

  2. #62
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    I feel like chemist is the best choice for a unique identity.
    (0)

  3. #63
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Exiled_Tonberry View Post
    The reason AST was so hard to balance in the first place was because it shared nearly all of WHMs basic healing toolkit.
    In a way, so does scholar.

    Cure - Physick
    Cure II - Adlo
    Medica - Succor
    Regen - Embrace
    Tetra - Lustrate
    Assize - Indomitability
    Raise - Ressurect
    Esuna - Leeches
    Shroud of Saints - Aetherflow

    Lots of skills with similar function and identical purpose. It's an issue with healer design in general. Since the healing role is defined solely by unavoidable damage, the content decides the pace at which that is dealt and as a consequence, every healer needs to be able to respond in the same way. You can't have a pure HoT based healer when a mechanic demands you heal somebody now and not a moment later (like some prey mechanics). You can't have a healer without dispel if a mechanic demands you dispel a debuff. Or a pure single-target healer when there's unavoidable AoE damage.

    Tanks suffer from the same thing and if you look at their kits, it's fairly homogenized as well. You'll always find a main aggro skill or combo, a ranged aggro attack, an AoE aggro attack and at least one 30% mitigation cooldown for tankbusters. And a taunt for tank swaps...ideally. That one really shouldn't be optional. Overall, they have a little more freedom with tanks than with healers, but they still have a standard of copy skills established by the game's design.

    They designed themselves into a corner there, really.
    (1)

  4. #64
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by VanilleFang View Post
    FFIII
    RDM had 30 Vitality in the original game, increased to 63 on the remake. WHM had 50, increased to 63.
    I will add that in the remake that Red Mage was also able to equip crystal armor.
    (1)

  5. #65
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Pretty sure red mage will be a magical DPS. There aren't adding in new roles and we are sorely hurting for a new magic wielding class.

    Really? Only two casting classes since A Realm Reborn? TWO!? If not red mage, something needs to fill the lack of choices in the magical damage dealing role and I'd be utterly dumbfounded if they waited for 5.0 (2019 if the trend continues) to add in another option.

    And red mage could easily fill in the role of a melee- close quarters damage role that wields magic and deals magic damage.
    (0)
    Last edited by JunseiKei; 11-17-2016 at 12:18 PM.

  6. #66
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JunseiKei View Post
    snip
    Well, actually, we have 5 caster Jobs. 2 are DPS, yes, but we also have the 3 healers.

    I actually think RDM would be interesting as a Strength based DPS (we only have 2 of these), that also uses support abilities like BRD and MCH. But who knows what will happen at this point?
    (0)

  7. #67
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Honestly, only physick and esuna and can be compared. Everything else is largely unique.
    I feel like WHM and SCH were just perfect for eachother. Then they scooted AST in without a real plan and....well here we are.

    Whatever they do, I hope they don't ever largely borrow from another jobs toolkit again. It's possible, I mean look at DRK. Completely original and unique.
    (1)

  8. #68
    Player
    ErdrickLoto's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dahn
    Posts
    173
    Character
    Lief Katano
    World
    Goblin
    Main Class
    Dark Knight Lv 55
    Quote Originally Posted by JunseiKei View Post
    Really? Only two casting classes since A Realm Reborn? TWO!? If not red mage, something needs to fill the lack of choices in the magical damage dealing role and I'd be utterly dumbfounded if they waited for 5.0 (2019 if the trend continues) to add in another option.
    You know what we have even less of? Magic-wielding tanks.

    Hashtag-bringinredmagetanks2k16
    Quote Originally Posted by VanilleFang View Post
    I actually think RDM would be interesting as a Strength based DPS (we only have 2 of these), that also uses support abilities like BRD and MCH. But who knows what will happen at this point?
    I feel like it would be...odd to have a mage be a STR-based dps. Sure, we could use more, but at least say "oh make it the mystic knight" rather than red mage.
    (2)

  9. #69
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ErdrickLoto View Post
    I feel like it would be...odd to have a mage be a STR-based dps. Sure, we could use more, but at least say "oh make it the mystic knight" rather than red mage.
    God, Mystic Knight would be so awesome...
    But yeah, I knooow. I just think it's weird that we only have 2 Jobs that use STR as their primary stat.


    Quote Originally Posted by Exiled_Tonberry View Post
    Then they scooted AST in without a real plan and....well here we are.
    Everything changed when the AST attacked.
    (0)

  10. #70
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by VanilleFang View Post
    Well, actually, we have 5 caster Jobs. 2 are DPS, yes, but we also have the 3 healers.
    A healer queues under support role, not damage. They have the option to deal damage, but short of solo questing, it's absolutely not required (unless world firsts in end game content at week 1).

    Quote Originally Posted by ErdrickLoto View Post
    You know what we have even less of? Magic-wielding tanks.
    True that, true that. Still, three tank choices for one role.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

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