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  1. #21
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I hope the 72 hour NM thing isn't like trying to farm the Odin Fate (seen twice since 2.5), Behemoth Fate (seen once since 2.5) , and that slightly more common chain fate around Anix and Tail feather. Those are more like random world encounters if you happen to zone into the right place at the right time. Like that S rank NM that spawns near Costa Del Soul.
    (1)

  2. #22
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    They aren't going to clarify details on content for 4.0 yet because A) it is still in development and therefore subject to change and B) as 4.0 content, they aren't likely to give us much details this far out from 4.0 outside the Fanfests.

    That said, I doubt the Anima 4.0 will require NM kills.
    (1)

  3. #23
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    if it effects the relic progress at all I guess it will speed up things if you are around for the kill. I highly doubt it will be a requirement.
    (0)

  4. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Laerad3993 View Post
    snip
    Thanks for clarifying. I haven't actually played XI, but I have heard stories of its relics. I do not think this will be like getting XI relics, that would be silly and completely the opposite of the dev teams philosophy on relic. I actually think it's pointless to speculate on how relic will be handled because we literally do not have ANY information as to how it will work, but I echo the sentiments of those who are saying it will be optional (and if it isn't then I'm sure it will be balanced so that it won't be terrible to get).

    Slightly off topic, but what I do think would be cool, concerning camping NMs, is a super relic, a weapon that requires an insane amount of effort to get (high level content, and grind), but is relevant for the entire expansion. That might satisfy those who liked the XI system, while keeping the current relic for people like you and I.


    Quote Originally Posted by Zojha View Post
    Meanwhile League of Legends, the most casual friendly game on the market with its short dedicated timeframes, low commitment, miniscule barriers, expansive cash shop and adapting difficulty that innately supports all levels of play celebrates 100 million monthly active users and the highest revenue on the market despite the worst turnover rate.

    Honestly? It seems like catering to people who don't have much time seems like an excellent idea. You can even afford to waste money on a big E-sports publicity stunt.
    I won't humor this too much to prevent derailing the thread into a debate about this, but what you said here is actually irrelevant to anything. Comparing League of Legends and XIV is like comparing Mario Kart and Skyrim, you just can't, these games have different audiences and completely different gameplay cores. League of Legends is designed to have a standard play session of around 20-40mins, then the game ends and you go back to the menu, so you are correct that LoL has short timeframes and low commitment, and it is successful because the base of the game is entirely designed around that concept. XIV is designed to have time sinks, relic grinds, raiding, crafting, levelling; These things exist to keep people subscribing, to keep people engaged and doing things. MMOs are natural time sinks, they can't have low commitment because it goes against their core design philosophy of "carrot on a stick" progression, something which LoL and other sport style games do not have, and wouldn't even consider because it does not fit the core of the game (so why should an MMO consider low commitment?).
    (0)

  5. #25
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Now what was that quote about assumption again...
    (0)

  6. #26
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Potential for toxic disaster: high.
    (1)

  7. #27
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Lambdafish View Post
    I won't humor this too much to prevent derailing the thread into a debate about this, but what you said here is actually irrelevant to anything.
    Oh, it's extremely relevant to business and what are successful business decisions and what aren't. Games with considerable timesinks are bleeding players across the board, WoW being the most drastic example - games that cut these out are thriving nowadays, from mobile games to MOBAs. That's a fact and not a coincidence either. As such, it answers the rhetorical question why any game should cater to that crowd - it's where the money lies. If you don't, you're already setting yourself up to live in a comparatively small niché away from the main gaming market. A back alley game.

    Moreover, calling a MMO(RPG) a natural timesink is short sighted. It's like coming from the counter strike era and claiming shooters are naturally competitive games. The MMORPG currently on the market are indeed all designed with timesinks, but that's not a design necessity, it's a design choice. It's a convention, not a must.

    It's furthermore false to claim LoL and other sports style games do not have "carrot on a stick" progression - With the rune system, LoL very clearly was emulating something akin to a character build and progression, the masteries being the talent tree pendant. That is on top the inbuilt progression each and every game has inside - gets levels and unlock abilities, gather gold -> buy items -> become more powerful. That's something you have in every single game. That's not gone, it's condensed into the duration of the game. And you go ahead and claim it doesn't fit the core of the game. Not much I can say to that, it falls under religious freedom at this point.

    Finally, you may have missed it, but SE is wiser than you. SE knows that low time players are important and that's why dungeons are designed to be run in around 20 minutes. That's why we have so little content that requires a higher time investment at a time and why a great many rewards are frontloaded into dailies and weeklies. They clearly are aware, to the point Yoshida himself said he couldn't play the game if they were to make it more time demanding. But they have to work with what they're given - the framework of the game is done, I doubt they'd get allowance to change it from the ground up even if they wanted to. Nevertheless, it would do them a disservice to use that as an excuse to ditch those players altogether and go the opposite direction. Hence, jumping potions are being considered with a 7:3 majority so far. Another all too convenient coincidence.
    (3)

  8. #28
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Actually, we still wait for an explanation what exactly was wrong with 1.x HNM (not NM) force spawn?!
    Square Enix never explained why they are trashing something everyone liked... never heard anyone complaining about it, we were discussing the timelimit after spawning HNMs but i cant remember someone arguing that the spawn itself was bad.
    (0)

  9. #29
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    What the hell are you people talking about.... Did I miss something on the lodestone that wasn't suppose to be there and was deleted, or are you guys confusing that Conan clueless gamer segment on FFXV... Can someone link where this topic is coming from?
    (0)
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  10. #30
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    Quote Originally Posted by Natashio View Post
    What the hell are you people talking about.... Did I miss something on the lodestone that wasn't suppose to be there and was deleted, or are you guys confusing that Conan clueless gamer segment on FFXV... Can someone link where this topic is coming from?
    https://www.reddit.com/r/ffxiv/comme...ida_after_nas/
    (0)

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