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  1. #31
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Can I honestly say that his hand form still hits like a bastard.
    (5)

  2. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Yudzster View Post
    ramp up the difficulty, people will complain

    ease the difficulty, people will complain
    Or you create multiple difficulty settings? E.g. run it at ilvl for higher rewards proportionate to the ilvl decreased in the sync, or run it normally.
    (1)

  3. #33
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    This thread is a few weeks old.

    People are facing roiling the content because they are mostly over geared.
    (2)

  4. #34
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ErryK View Post
    Improvement correlates to the content you intend to do. If a person is not intending to do Savage, then they shouldn't need to have 100% uptime on DoTs, buffs, debuffs, etc. You don't hire an engineering specialist to fix your car, you also don't hire a catering service for a midnight snack. People will meet the experience level of the content, gradually, as they would. I didn't go from a Level 50 BLM that kept dying to Titan EX's plumes to a BLM that's managed to beat T13 overnight, it takes time, and expecting people to "git gud", so-to-speak, from just randomly implementing unforgiving mechanics in what is supposed to be content 100% of the endgame population can do is certainly not the right way to go about it..
    I don't disagree with this. I really don't but an "Expert" level dungeon should at least involve some level of difficulty. it is called "Expert" after all. it the difficulty should scale up as you go higher in content. where the problem is it simply doesn't do that. you have the faceroll simplicity of 99% of the content. then it's a sheer vertical cliff to the other 1% of the games content...

    also mechanics don't have to be "unforgiving" but they don't have to be entirely laughable or avoidable either...
    (2)

  5. #35
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Zojha View Post
    Would you rather people just instantly died to every mechanic...?

    Because with healers being as powerful as they are, there are only two kinds of mechanics - those that kill you and those you can forget about.
    I'd say this is part of the problem. It's a bit concerning when one can go in at entry level with an I160 staff and still spend 90% of the time dpsing.
    (1)

  6. #36
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I'd say this is part of the problem. It's a bit concerning when one can go in at entry level with an I160 staff and still spend 90% of the time dpsing.
    I don't see that as the healers being too powerfull. It's more that the enemies are simply weak as hell.
    it's the same reason tanks can spend so much time in dps stance. because enemies simply don't hit hard enough. that's the Problem.

    it isn't powerfull heals that mean tanks can pull 20 mobs at once. its that fact that none of them mobs hit hard enough to be dangerous.
    the same reason healers spend so much time in cleric stance, because theres never anything to heal...
    (0)
    Last edited by Dzian; 11-16-2016 at 09:59 AM.

  7. #37
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    We need 8 man raid dungeons again, like Cutter's Cry and Aurun Vale were during 1.x
    (1)

  8. #38
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,862
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Airget View Post
    Dungeons are designed to add in new mechanics in such a way that they are easy to digest, so that later on when you see them in harder content they are easier to react to because you are aware of what's going on.
    This is true. I jokingly refer to the last boss of Sohm Al as "T9 training" because the mechanic makes perfect sense if you've done T9, but if you're coming through the dungeon for the first time it's quite confusing.
    (0)

  9. #39
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CrystalRainbow View Post
    This thread is a few weeks old.

    People are facing roiling the content because they are mostly over geared.
    It is very much current content, so this only adds to the problem, rather than being an excuse.

    Let me frame it ONLY a few weeks old.
    (0)

  10. #40
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Dzian View Post
    I don't see that as the healers being too powerfull. It's more that the enemies are simply weak as hell.
    I disagree. I see it more as the fact healers are too overpowered in their own primary function. But, we'll agree to disagree.
    (0)

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