

The same way people who do fates and potd to get to 60 learn, reading tooltips, reading community made guides.
The story doesn't teach you how to play.




DF players already prove you wrong, doing story dungeons doesn't teach people how to play, otherwise ice mages wouldn't be a thing.
Our best bet, both for people who level with potd/fates and people who level boost, is that they go forward with the hall of the intermediate, and maybe make it mandatory.


On North American servers maybe. So not really proved wrong, like I said they play as they go with level sync seeing what each and every skill does.
And I learned how to play through story dungeons. Didn't take long for me to find out Umbral Ice refreshed my MP and using Blizzaga gives me Umbral ice III instantly when I'm dishing out fire spells, so little joe from WoW can easily pick up on it.


Doesn't matter if you're not in a NA server, the point stands that we need a better tool to teach players, and they already proposed one in that same interview, that would at least solve the issue of level boosting and people spamming 3 buttons in instances all the way to 60.


I dunno NA player base is usually mocked by JP's
Tonberry went to hell during savage raids because NA's transferred over thinking they could get easy clears because they hear how much better the playerbase is on JP servers. So it's a datecentre problem to be honest, NA's can't even do alliance raids right, they still call out who's going to be MT but I digress, only ever seen a few questionable things in DF during my time on Tonberry.
But yes I'm onboard for tool tips and teaching aids for rotations, It'll a ton because I still need to perfect some rotations for end game stuff.



No we don't. The issue is not that we lack tools, it's that people aren't using them. A decent rotation can be figured out by applying common sense and basic math to tooltips, but people are not doing that. So the only thing you can do there is to give people the solution sheet (Full Rotation), tell them to learn it by heart and then gate them behind tests until they do it flawlessly (Which probably is what people think Hall of the Intermediate would be). And you'd still get people only spamming 3 buttons the moment they passed the test out of sheer laziness.
We could use better tools to optimize the rotation afterward, that is true. Doing the math on when exactly to use blood for blood in your rotation or how to align cooldowns in general is fairly complicated. But I don't think that's the level of play we're talking about.

That might be the best option is making it mandatory. The tools for teaching new users is already there and is very helpful but can be avoided if someone chooses to. Tooltips / Guildhests and all the things you've stated about guides / talking with people and have some general urge to learn will have people go far. Though, it's making them or trusting the users to do it that is hard.
I'm very interested in the job UI they talked about, and the additional skills to be shared between roles. It would depend on how they adjust the skills out there and how they can be combined to jobs to help them out. Personally I adore debuffing and party enhancing. So being able to customize it to an extent is exciting.
Last edited by Leigaon; 11-15-2016 at 12:02 AM.
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