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  1. #3
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    For the scenarios where the applicant's "help" wouldn't be pulled into question then this sounds like a really, really cool and interactive idea - albeit I imagine it would need to come with many limitations and not leave much room for "custom quests" since I can easily see people spamming the list with absurd requests. With that in mind, the Devs themselves would need to be the ones deciding all of the possible uses beforehand so that might hinder creativity a bit, but even then, some things would be better than none at all. This would really give a neat adventurer feel to party interaction I think so even if I wouldn't use it much(if at all) I'd actually be pretty excited to see this added.

    Things I can think of:
    Details to note...
    ~Rewards are liberated from the Quest-giver and "secured" by the game to ensure they don't back out prematurely after they get what they want.
    ~Participants must launch within an allotted time after both parties accept and launch the quest via an interface.
    ~Quest-Givers will be referred to as 'Employers' and Quest-Takers will be referred to as 'Adventurers'.



    Clear runs -
    -Have a specific role and/or iLevel character(s) accompany you for a specific dungeon.

    -Reward is forfeited and returned to Employer if Adventurer abandons quest, remains offline for 30 minutes+ or fails to deploy before the initial launch time allotment expires.
    -Reward is forfeited and claimed by Adventurer if Employer abandons quest, remains offline for 30 minutes+ or fails to deploy before the initial launch time allotment expires.
    -Reward is temporarily claimed by the system if either party launches an appeal in which they choose to accuse the other party of being uncooperative(i.e refusing to Tank).



    Farm runs -
    -Have a specific role and/or iLevel character(s) accompany you for a specific dungeon up to three times.
    -An interval period is specified by Quest-giver.

    -Reward is forfeited and returned to Employer if Adventurer abandons quest, remains offline for 30 minutes+ or fails to deploy for subsequent duties before the interval time OR initial launch time allotment expires.
    -Reward is forfeited and claimed by Adventurer if Employer abandons quest, remains offline for 30 minutes+ or fails to deploy for subsequent duties before the interval time OR initial launch time allotment expires.
    -Reward is temporarily claimed by the system if either party launches an appeal in which they choose to accuse the other party of being uncooperative(i.e refusing to Tank).



    (Okay, from here my imagination is getting a bit carried away but can you blame me?)

    Protection -
    -Have a specific role and/or iLevel character accompany you as a DoL for a specified period of time.
    -A number of terms are set by Employer which detail the terms of failure. Examples include 'Total death allowance' and 'Total Cancelled Node Interaction Allowance'.
    -Specific maps or 'All' can be selected, though Adventurer must be attuned to all aetherytes in sanctioned areas to accept quest.

    -Reward is forfeited and returned to Employer if Adventurer abandons quest, remains offline for 30 minutes+ or fails any of the detailed objectives.
    -Reward is forfeited and claimed by Adventurer if Employer abandons quest, remains offline for 30 minutes+ or exits the designated map(s).

    (In response to this, future gathering node locations can be made especially dangerous with extra enemies and/or having stealth mode not be 100% reliable in return for offering high-yield rewards).



    Medic -
    -Have a healing class accompany you for a specified period of time.
    -A number of terms are set by Employer which detail the terms of failure. For example, 'Total death allowance'.
    -Specific maps or 'All' can be selected, though Adventurer must be attuned to all aetherytes in sanctioned areas.
    -Deaths in non-sanctioned maps will not affect the quest.
    -If the Employer leaves a sanctioned map and then later returns to one, a free teleport option will allow the Adventurer to immediately teleport to their location so as to not cause an unwitting failure.
    -A two minute grace period will apply in which all terms of failure are rendered non-applicable should the Adventurer not yet have arrived to a map recently transitioned to by the Employer.

    -Reward is forfeited and returned to Employer if Adventurer abandons quest, remains offline for 30 minutes+ or fails any of the detailed objectives.
    -Reward is forfeited and claimed by Adventurer if Employer abandons quest, remains offline for 30 minutes+.

    (Teleport feature would work similar to the Eternal Bond Ring and would be reset each time a sanctioned map is exited and then re-entered).


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    Right. I think that's quite enough to make myself look completely silly and delusional. I think I'll leave it at that!
    (1)
    Last edited by Knahli; 11-12-2016 at 03:03 PM.