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  1. #11
    Player
    Inferiae's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Yumiya Nagatsuki
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by PrincessNuri View Post
    Oh I thought the aggro bars actually mean better dps, what's it purpose for if not to tell the tank who is about to grab hate due to massive dps? Are there skills that dps may have that just generates enmity?
    Popping cooldowns, self healing, it all generates enmity. DPS also have tools to decrease their enmity (as a BRD, I always pull with Quelling Strikes up, so judging my DPS based on aggro bars is not a good idea).

    Its purpose is to tell the tank who is about to grab hate, regardless of reason (healers can generate a lot of enmity through healing alone).
    (4)

  2. #12
    Player
    Only1zbro's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    15
    Character
    Roland Blacksword
    World
    Adamantoise
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Inferiae View Post
    Its purpose is to tell the tank who is about to grab hate, regardless of reason (healers can generate a lot of enmity through healing alone).
    ^ This. Damage and Enmity are two different values. If you go down the road of tanking savage or something like that it is not wholly uncommon for a healer to burst aggro off of you at certain points.
    (1)

  3. #13
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    OP, I hope you take this in the constructive way it is intended... BLM may not be for you, but I'd suggest you give it a little longer before giving up on it. you cite the movement needed in levi as one of the reasons you are thinking of moving on, but actually levi is one of the fights where you barely have to move at all. for every phase you can just turret in the middle and still hit levi, all adds that jump up and all 4 orbs. the only times you'd have to move is for the charges, but the boss is untergetable then anyway, and no one is doing any damage to him here. if you are missing casts from moving about, it is likely you are moving for things when you don't need to. if you remember the old 2.0 brds they used to run about firing for no given reason, I guess that is like the polar opposite of blm

    on paper, blm is probably the easiest class to play, you can plan out nearly every single cast etc. the challenge comes from trying to adhere to that rotation as much as possible while still handling movement when (and only when! ) is absolutely necessary
    (2)

  4. #14
    Player
    Renius's Avatar
    Join Date
    Jun 2014
    Location
    New Gridania
    Posts
    269
    Character
    Atticus Max
    World
    Coeurl
    Main Class
    Archer Lv 70
    Play BRD and you will be happy and, you DO NOT want enmity on you. You want to be left alone by mob to just hurt, set on fire, bleed them and poison them to death. I don't want to be the cause of their attack, it happens, but that is what tanks are for. Bard yep that's the way to go.
    (0)

  5. #15
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    709
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk does around 3% more damage than Black Mage provided the Black Mage doesn't have a Bard playing foes requiem for them. Enochian is very similar to Monk's Greased Lightning in a number of ways, however Monk can't be interrupted from attack unless it's stunned or pacified, which doesn't happen very often. However Monk doesn't have a whole lot of utility unique to itself beyond traited Mantra, so all it really has going for it is high damage.

    However in terms of how they feel they're basically polar opposites. Monk is a high mobility class that sustains high damage through a large number of weak to moderate hits, while Black Mage is a burst damage class that puts out hilariously huge burst with long cast times in astral fire phases.
    (0)

  6. #16
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ZhaneX View Post
    BLM definitely has the best raw power. Nothing can beat the wondrous feeling of seeing those 12k+ crits.

    Obviously though the mobility is an issue, and the melee classes have them beat there. I'd say that Monk really has the best consistent high-damage output, but the payoff for that is dependency on positioning and that its DPS suffers the most if you drop your combo. Ninja suffers less if a combo's dropped, but also requires the most effort juggling its buffs, debuffs, and combos along with Ninjutsu to maximize its DPS. I find Dragoon to be the happy medium with easily maintained combos, buffs and debuffs, and minimal DPS loss with a dropped combo; which is why it's my go-to for learning new fights.

    At least it was until I started tanking more, but you get the idea.
    12k crit? wildfire laughs at that. Right now wildfire can hit around 17k.
    (1)

  7. #17
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by LunarEmerald View Post
    12k crit? wildfire laughs at that. Right now wildfire can hit around 17k.
    Maybe so, but that's once every couple of minutes to get all the buffs off CD.

    Not consistently with nearly every single hit interrupted only by the occasional Fire, Blizzard 3 or Blizzard 4 to refresh buffs.
    Not to mention 12k was a lowball at ilvl235-ish...
    (0)

  8. #18
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    if you're going to bring numbers into it, at least be accurate. 17k wildfires and 12k fire IVs are nowhere near the ceiling amount these moves can hit for
    (0)

  9. #19
    Player
    Khubla_Kha's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    114
    Character
    Khubla Kha
    World
    Adamantoise
    Main Class
    Archer Lv 56
    Quote Originally Posted by PrincessNuri View Post
    Playing tank, I noticed only ninja and dragoon are the only classes close to ever grabbing hate from me with their dps. Because of this experience, which of these classes do you guys think can come close to BLM\\'s godlike power?

    I dont mind not seeing huge numbers but I do love racing with other dps to see who can fill their aggro bar the fastest or keep it high for the longest. Thank you guys for your input!
    You've never played with anyone playing any of the other dps classes well then.
    (2)
    No matter where you go; there you are.

  10. #20
    Player
    Shinji2787's Avatar
    Join Date
    Feb 2014
    Posts
    75
    Character
    Senpai Meow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by PrincessNuri View Post
    Oh I thought the aggro bars actually mean better dps, what's it purpose for if not to tell the tank who is about to grab hate due to massive dps? Are there skills that dps may have that just generates enmity?
    The aggro bars can be quite deceptive since some DPS classes have abilities to lower their hate. SMN, BLM, BRD, and MCH gain access to Quelling Strikes from BRD to lower hate generated. DRG can half their hate with Elusive Jump. NIN have an ability to transfer hate they generate to a target player. I believe MNK is the only class that cannot lower the hate they generate. Additionally the hate generated can appear to be high if the tank is under-geared compared to the DPS or not properly performing their hate rotation. It can't be reliably used as a tool to determine if someone is doing high DPS because of the aforementioned issues with how the hate bar progress generates.
    (2)

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