Tfw the act of one or few people of an entire community defines all them at its whole.
Geändert von Nakanishi (07.11.16 um 07:02 Uhr)
As someone earlier stated; it is unfair that PvP'ers get exclusive goodies while PvE'ers do not. I'm hoping they go the route of adding the Feast seasonal rewards eventually to the vendors instead of the other way around and add exclusive rewards to PvE content that has a time and limit constraint.Seems PVPers have bigger epeen then raiders do. SE wants to add exclusive stuff to PVP hey go for it that cool. Make is buyable with wolf marks, or need to do X amount of matches or X amount of wins, but not the way they doing it where you can only get it during certain season to the very top players and never again after that.
This whole thread is a disgrace.
The top PVPers put in hundreds, if not thousands of hours to practice and become as good as they are, and then spend the time to climb to the top of the leaderboards, and you people want it handed to you on a silver platter.
Hardcore raiders would like a word with you especially those who compete in the world first race, yet they do this knowing the rewards they get will be handed out like candy in as little as 3 months.
Geändert von Lone-wolfe-02 (08.11.16 um 03:21 Uhr)
Just because they don't, doesn't mean they shouldn't. Most other games have exclusive titles or some other sort of "pride" reward linked to server/world first achievements.
Also, for the record, my friends and I would still aim for the top spots even without the rewards (we regularly PVP'd in wolves den back when PVP had no rating system.) However, there is little incentive to PVP in this game, considering the skill gap between novice and expert is more astronomical than just about every other game I've played(which leads to a harsh learning curve), in addition to the previous lack of rewards.
Having exclusive PVP rewards is a good thing for PVPers.
I noted elsewhere before that PvPers really are the last to get anything, and that's certainly not fair to us. The Feast was added in what, 3.2? Along with i230/240 Lore gear, and what did we get? I205 gear, STILL with the long-defunct Morale stat, materia slots that do us no good as materia bonuses are ignored in PvP, and it gets synced to i150 anyways! Minimum time and effort will eventually earn you the marks for the gear, and at best, it's nothing but glamour, and pretty much was on implementation.
PvE gear levels skyrocket while any unique gear we have is almost invalid on arrival. You can't possibly complain about what PvPers get when everything else gets far more and better.
No; we aren't asking for it to be handed to us on a silver platter. You're assuming that's what we want. We want these rewards to be just as hard for Top scorers to get as for the rest of the community.
There have been many proposal's brought up in this thread that could potentially make it to where it's fair and I've recently come up with a new one that may better sate your anger and nullify your assumptions.
Let's take an example: Beastmen Dailies. It takes upwards to 30 days or more to get max rank in a single beastman tribe. So what could be done is a token system that requires time in order to reap the rewards. And people can totally do this at their leisure. Let's say you can gather up to 20 Tokens per day. These Tokens are on a daily cap. You can gather 1 a day or up to 10 but the cap stops at 20 for the day. Let's put a reward up now, say the Hellhound: It requires 1500 Tokens to purchase.
These tokens can only be obtained via any type of PvP content. These tokens come from doing certain types of things based on the content people are running. Say from the Fold or Feast unranked it comes from defeating players. Each player defeated awards a token. In Frontlines it could come from capturing an objective.
So assuming we can get up to 20 tokens a day for a mount that would cost 1,500 Tokens. That would be 75 days to get that mount which is pretty much 2 and a half months worth of grinding 20 tokens a day. So it would essentially equate to nearly a full season of the feast. So yes; we would have to work just as hard with this particular system.
Geändert von Grimmel (08.11.16 um 07:17 Uhr)
For all that, why not just participate in Feast?
This isn't a casual prize, so a casual approach is undue and disproportionate. And I'm not talking about players when I say casual, just to clarify. I'm referring to the effort vs the reward.
To put it in perspective, I don't consider the Fenrir mount to be a casual prize for the Gold Saucer. However I don't make more than a casual effort to play Gold Saucer games and earn MGP, thus I don't have a Fenrir mount, and I'm okay with that.
How is it "undue and disproportionate" to simply have the Hellhound as a reward for winning x matches in y game mode? Y'know just like every single other PvP mount. Those mounts haven't seen the same amount of complaints as the Hellhound does, and for a good reason. PvP rewards like this can be exclusive without being limited to a specific time period, just look at how many players actually obtained the original ADS, the recolor, or the airship thing.For all that, why not just participate in Feast?
This isn't a casual prize, so a casual approach is undue and disproportionate. And I'm not talking about players when I say casual, just to clarify. I'm referring to the effort vs the reward.
To put it in perspective, I don't consider the Fenrir mount to be a casual prize for the Gold Saucer. However I don't make more than a casual effort to play Gold Saucer games and earn MGP, thus I don't have a Fenrir mount, and I'm okay with that.
Besides, and I'll probably step on some toes saying this, the main focus of the game has always been PvE. The clear majority plays this game for the PvE content, clear because the PvP side would otherwise see much more activity.
I do think the PvP side should get a bit more focus, but both sides will never get equal attention.
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