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  1. #11
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazrah View Post
    So I see a role, some semblance of mechanical function, a weapon choice, and a list of abilities.

    The biggest thing missing the background lore, that Raison d'être that could explain why this job deserves to exist within the lore of the game. It's also missing armor type, which if it's not typical tank-grade heavy armor, means that you'd need some sort of an effect to match passive levels of defense and magical defense of any other current tank.

    It's an interesting concept, but it needs to be fleshed out to look like more than just a spreadsheet.
    I hope this doesn't come across as mean, since you have the right to suggest making/listing what you suggested. But I am leaving things "basic" because we aren't sure what the Devs might want to do, or have in mind for the future. My thoughts are, present an idea that seems appealing, and craft the rest of what would be needed around it.

    As for Lore, while it is a nice touch and I can make one, I didn't focus on it because game mechanics are more important and any lore I might create probably would have to be updated, should something I make become invalid as the story progresses. For all we know their lore could entail something that has yet to be revealed. I find it best to have people interpret their own ideas for lore.
    Machinist is a good example, they actually have no lore in the game, in the sense that the job is "new" you are crafting the lore as you play it. GEO could possibly be the same thing, a new art discovered in a distant land that you are learning along with someone else.

    As for Armor type, that is another area that is better left up to interpretation. Any Job we decide to add, for now anyway, would be either a Tank, DPS, or Healer, and until further notice the armor sets follow the pattern of: Tank, DPS in the form of 3 Separate Melee, Ranged, and Caster, and Healer. Now since I Made this a Tank job it would most likely use Tank armor, regardless of them being a "magical" tank, but they could receive their own armor, we as the player base do not know what the Devs might want. For the record though, I personally think that there would soon be 2 separate Tank sets one for more physically oriented Tanks and one for Magically oriented Tanks, and DRK and GEO would share a set, and WAR and PLD would have a separate set.

    I hope that answers your questions. Could the job maybe be fleshed out more, yes, there is a ton I can do. But, is it something I should do, not really. The basics is fine as long as it piques the players interest. Let the developers figure out where to place a job lore wise or what background formulas it needs to run on. But as someone mentioned I will give a basic rundown of what I think the "basic" rotation would be.
    (2)
    Last edited by Eloah; 11-07-2016 at 11:40 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #12
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Eloah View Post
    As for Lore, while it is a nice touch and I can make one, I didn't focus on it because game mechanics are more important and any lore I might create probably would have to be updated, should something I make become invalid as the story progresses. For all we know their lore could entail something that has yet to be revealed.
    Something is still better than nothing, and whatever it would be would at least be something for devs to at least think about. Yes, there might be something else planned rather than whatever lore story is put out, but it's still one less option they would have to take time to come up with.

    Having to update the lore portion of a story isn't necessarily bad either. It just means that we the players have a better understanding of the game's story, and that's something the devs would be able to see and gauge for themselves.
    (0)

  3. #13
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Enkidoh View Post
    The trouble is, GEO simply is not possible for several reasons - most specifically due to the fact the elemental wheel in FFXIV has been neutered to prevent 'Job favouritism' that FFXI suffered from, and Yoshi has stated in the past they will not be bringing it back either for that reason - as GEO's 'hat' is using elemental spells based on the surrounding environment, I don't see this happening.
    GEO wasn't any more focused on exploiting the elemental wheel than BLM was - and yet BLM is still in this game. GEO may have elemental attacks, but that's not an argument against putting it in this game. And, has been pointed out, there's at least one incarnation of GEO where the focus wasn't on elemental attacks: FFXI's Geomancer did have some elemental spells, but the focus was on its Geo and Indi area buffs.

    GEO wouldn't be the first job to utilize all six elements, either - that distinction goes to NIN, and I don't think anyone felt like NIN was stepping on CNJ's or THM's toes.

    As for both CNJ and GEO drawing upon the same source - not necessarily. They simply need to make a distinction in HOW each job draws upon elements to help keep them distinct; for example, they could specify that CNJ calls upon the assistance of elemental spirits, while GEO draws directly from elemental aether, or something along those lines. The lore is plenty flexible to accommodate.

    Essentially, there's plenty of room to add GEO in such a way that it does not feel redundant with existing jobs - and that goes doubly so if GEO is given a tanking role, since the other elementally focused jobs are DPS (THM/BLM and NIN) and healer (CNJ/WHM).
    (1)

  4. #14
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazrah View Post
    Something is still better than nothing, and whatever it would be would at least be something for devs to at least think about. Yes, there might be something else planned rather than whatever lore story is put out, but it's still one less option they would have to take time to come up with.

    Having to update the lore portion of a story isn't necessarily bad either. It just means that we the players have a better understanding of the game's story, and that's something the devs would be able to see and gauge for themselves.
    Okay that is understandable, I could maybe come up with something. But as I stated, its not my main concern, so don't expect much.

    On a side note, can we maybe get back to discussing peoples thoughts on what I posted and not why GEO could not be in the game. Thanks for the defense and all but I don't know what people think about my idea, just what people think about GEO being implemented and there is already a post for that.
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #15
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    A magical tank won't work in this game unless they heavy modify the battle system and the entire gear system. The mot close to magical tank you have is the DRK.
    Also, I prefer Geomancer as DPS or Healer.
    (1)

  6. #16
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    I'm more of the mind of treating GEO (as a tank) like a melee SMN. If we're being bottle necked into only being one role, then it kind of makes the idea a lot easier. I think a lot of folks that are against the idea of a "magic" tank are under the impression that magic actually has a significant presence of damage priority to physical. Magic damage and physical damage in this game does not have the same impact as elemental damage and physical damage did in games like XI. There are certain mechanics that sometimes separate the two types, but they're so rare that it's more like a simple gimmick of that one fight, than it is a lasting presence throughout everything you do in the game.

    Back to what I started with however, I kinda like the idea of GEO being able to summon or create a form to wield as a tank as its version of a tank stance, like Defiance. Perhaps forming a golem of sorts, akin to wearing a suit of armor. Given how we now have a system in place that allows players to freely shapeshift for combat (certain pomanders in PotD), the data is already in place. It'd even open up the option for glamour changes (like maybe taking the form of the DQ golems we saw early into ARR)... the decade or so later from now, when SMN gets it.
    (1)

  7. #17
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    GEO's spells better be instant cast/ uninterruptible because it's gonna suck to grab hate on mobs/ bosses that rubber band.
    (0)

  8. #18
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    I gotta say, reading the list and the class... it does look very solid! I like a lot of it's abilities, they seem cohesive, and everything falls into the correct place for the most part in terms of damage mitigation. My only complaint is that you stole some blue magic and they want it back.

    Otherwise, this seems like a solid tank-role idea with it's own flavor, it's own statistical lean(Seems to be more on mitigation as a whole than most tanks, with a lot of balancing CDs and resources as a whole- you're given a lot of active tools), and it's own gimmick(Shields!). Numbers might need to be adjusted, but I think this one is pretty well-made.

    Quote Originally Posted by Kazrah View Post
    Something is still better than nothing, and whatever it would be would at least be something for devs to at least think about. Yes, there might be something else planned rather than whatever lore story is put out, but it's still one less option they would have to take time to come up with.

    Having to update the lore portion of a story isn't necessarily bad either. It just means that we the players have a better understanding of the game's story, and that's something the devs would be able to see and gauge for themselves.
    You want some lore? Hold on lemme just cobble something together(Get it? cobble... stone... geomanc- I'll let it percolate).

    What if Geomancers are like... the royal guard to the elementals of Gridania? The conjurers and padjali white mages are their mouthpiece and commune with them to send their message to the forest inhabitants, but I'm sure that naturally a select few of them are charged with guarding the elementals directly from possible threats- a small enough group to be blessed with their own soul stone, and the limited ability to shape the world around them to their will with the power and blessing of the elements, in order to directly impart the will of the elementals upon others and defend them from harm.
    (1)
    Last edited by Atlaworks; 11-08-2016 at 06:28 AM.

  9. #19
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eloah View Post
    I like it and support it and I agree not everything in the game deserves to have an extensive law and anything we add now is going to be affected by how the devs develop the story of XIV going forward. Kudos on what you did.
    (0)

  10. #20
    Player
    SessionZero's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    339
    Character
    Ragna Blackmane
    World
    Mateus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Atlaworks View Post
    -snip-
    They make a pretty big deal about how the Padjali are the guardians of the Twelveswood - and by extension the elementals. If they added Geomancer lore it would work better as something new that we haven't seen from any existing area yet. That means Othard, Meracydia, or Ilsabard. Or maybe the New World, though I suspect the aforementioned three continents are going to be seen long before the New World.

    If Geomancers were added for Stormblood, I would make them shamans that live in the steppes of Gyr Abania, and act as mystics for their tribes.
    (1)
    http://sessionzeroart.tumblr.com <--- Art blog

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