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  1. #191
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Many argue that allowing a Healer's Magic Damage Potency to build off Mind would make healer DPS too 'free,' and to a degree, they're right.

    If CS was removed, and healer DPS was rebalanced so that it matched the numbers we're currently putting out with CS, then you're not losing anything but the stance dance concept. Is this too much free stuff for healers? Maybe it is, but the one thing I really like about that idea is freeing up a spot on my hotbar.

    In my opinion, while I don't think stance dancing is difficult, and learning it should be important, I'd value that free hotbar space a lot more than this complexity for the sake of complexity action.
    (4)

  2. #192
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You can already "disable" CS in the game. Take it off your hotbars if it bothers you.

    Requesting that CS be disabled in parties is more about making it so that other healers can't use it. You have the right to heal how you want, but so, too, do they.
    (13)

  3. #193
    Player Yona87's Avatar
    Join Date
    Sep 2014
    Location
    Socal
    Posts
    155
    Character
    Beato Ushiromiya
    World
    Balmung
    Main Class
    Scholar Lv 60
    This thread hasn't been locked yet?
    (7)

  4. #194
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Not being able to dps would make healing extremely boring.

    That being said, I wish people who can't swap out of cleric stance to heal and let people die because of it would just delete cleric stance from their bar.
    (2)

    Watching forum drama be like

  5. #195
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Dogempire View Post
    That being said, I wish people who can't swap out of cleric stance to heal and let people die because of it would just delete cleric stance from their bar.
    These kind of comments aren't helpful in any way though, since they make people scared of even starting to DPS as a healer. It's always better to try to be good and effective and make some mistakes while getting there than just not trying at all.
    (12)

  6. #196
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Taika View Post
    These kind of comments aren't helpful in any way though, since they make people scared of even starting to DPS as a healer. It's always better to try to be good and effective and make some mistakes while getting there than just not trying at all.
    Well I expect it in pre-60 dungeons, but I pretty much only play level 60 dungeons now, so my annoyance is justified.
    (0)

    Watching forum drama be like

  7. #197
    Player
    Chubby13's Avatar
    Join Date
    Sep 2016
    Posts
    42
    Character
    Chubby Valentine
    World
    Shiva
    Main Class
    Astrologian Lv 60
    Healers were intended to dps why else give them skills that do damage? Without Cleric Stance you hit like a wet noodle and that is depressing. If you take away Cleric Stance you take all the fun out of a healer's role. Imagine for a moment that you had no Holy/Stone III/Gravity/Malefic II/DoT's/Broil on the various healers and those damaging skills were all heals. The way the game is currently set up even with a below average/average tank and DPS that don't take unnecessary damage, you would basically cast a heal, can walk away and come back to heal again, walk away and the process repeats. Honestly how would healing be any fun/challenging like that?
    (5)

  8. #198
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Connor View Post
    Personally I'd be happy with them removing / moving away from Cleric Stance, but only if they
    implemented increased healing requirements (more incoming damage), GCD support abilities, or at least something to fill the large time gaps when healing isn't required.
    Thing is, this doesn't work well in a system with any kind of progression.

    When you have to heal 100% with perfect use of CDs at minimum ilvl, upgrades only lower your required average GCD/heal uptime.
    The group group benefit of a healer upgrade would be: The healer has to press some buttons less often and can stay around.

    A dps getting upgrades will still use all there CDs and rotation (with noticable benefit for the group), tanks will still use all there CDs and rotation (also noticable group benefit), but healers would just use less and less of their toolkit with every upgrade.

    That's bad design.
    (1)

  9. #199
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Chubby13 View Post
    Healers were intended to dps why else give them skills that do damage?
    How else are they supposed to, you know, level up and do quests and junk? They don't heal targets to death, and they can't dungeon grind from the get-go.

    This is not an argument against cleric stance, but yeah that's the main reason we have offensive abilities
    (0)

  10. #200
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Neophyte View Post
    snip
    Just to clarify, this was just some ideas I was throwing out for stuff to do other than dps'ing for more variety / appease non-dps healers / etc. You're totally right that more healing requirements would still end up becoming pointless because better gear = less healing = more downtime, and it's not really possible for them to avoid that. That was why I added the GCD support abilities suggestion, since it's basically contributing dps and filling downtime, but I accept there's just as many problems with that idea. I' ve said before, but to me stance-dancing is fun and interesting, but it grows very old very fast when you're doing the exact same thing on all three healers.

    Disabling Cleric Stance anywhere in the game's state makes absolutely no sense, but I do think it'd be nice if there was more variety. For example, a healer that focuses on dpsing (e.g Scholar), one that focuses on support (Astrologian), and ones that focus more on healing (White Mage) would probably cut each head of the Cleric Stance Hydra at the same time. I think deep down the main reason people don't like Cleric Stance is purely because they have no choice in the matter whatsoever; every healer follows the same pattern of shield / regen, dpsdpsdpsdps, maybe use a healing cd like Tetragrammaton, then go back to dps. Add in a chance of getting a support buff every 30 seconds if playing Astrologian (though there's no guarantee it'll be a worthwhile one).
    Like I said in my first post though, unless they drastically change the way healers function (which they won't), the bottom line is that if you don't want to dps, don't play a healer. While I strongly believe this shouldn't be the case, I won't deny that it's just the way healers are in XIV.

    I feel like the devs should be more transparent with healer dps requirements though. Until the words 'healers must dps' come straight from the horse's mouth the debate will never end. Yes, there's a ton of stuff in-game that makes it clear that healers are expected to do damage, but there's nothing that outright says 'Hey, you know that ability Cleric Stance? You should get used to it as soon as you can because you will be expected to deal damage at every given opportunity. Maybe even add in Hall of the Novice training specifically designed to get players used to finding openings for dps. Yes, there's that one NPC that says that you can dps, but anyone who speaks even basic English should know there's a pretty big difference between can and should, and the healer's personal dps has no actual bearing on the victory conditions for said training exercise.

    Lastly, I haven't seen it referenced recently, but please for the love of god stop using Sylphie's reluctance to commune with the elementals as evidence that healers should dps. The two are not related in any way and there's much more convincing quotations from the game that get the point across
    (1)
    Last edited by Connor; 11-07-2016 at 11:04 PM.

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