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  1. #11
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Forget what the actual Rewards ARE for a moment. Let's think about who would even earn them in the first place.

    I legitimately don't understand the logic behind an "incentive" being just adding exclusive rewards to a timed/ranking based PvP mode- especially when said mode has it's OWN progression track that cannot be bypassed/ignored.

    If we eliminate the possibility of win-trading, how in the actual fluff is a rank 0 PvPer trying out the mode for the chance at the reward have ANY realistic shot against a team or a solo rank 50 player who has been PvPing for a respectable amount of time? Please explain this logic to me. I genuinely do not understand. As far as I know, a rank 50 player has an inherent advantage over the rank 0. in knowledge, ability, AND statistics... not to mention, they might actually have the right synced gear for the mode to begin with.

    As far as I can piece in my head, the only people who will even be candidates for these rewards would be ACTUAL PvPers (with POSSIBLE "carries"?).... and win-traders. I cannot Imagine some curious PvE player with dreams of a hellhound will have any chance at netting it- or even coming close. So what's the incentive, really?

    And will any of these fresh PvPers stick around when they discover this? when theyre either hopelessly outclassed or just can't compete with win trades?

    I think PvP, or rather Feast specifically, is on the right track, but I'd like it to be an even playing field for everyone to have a chance before there's TRULY exclusive rewards.

    I'd rather have a Vendor with "locked" items based on your current feast rank, much like how Beast Tribes work. At the very least, some random joe just trying out feast and dedicated to earning that top 10 can walk away with SOMETHING
    (2)
    Last edited by Fluffernuff; 11-06-2016 at 08:45 PM.