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  1. #51
    Player
    bswpayton's Avatar
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    Sep 2016
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    Nic Pay
    World
    Exodus
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    White Mage Lv 80
    Quote Originally Posted by Pintsized View Post
    Hint: The Echo.

    Turbine adapted LoTRO's group-based 'epic story' content after several years when new players were having huge problems getting through it .. there was no bribery available there unlike 'tomes bribery' here .. to provide for an OPTIONAL solo variant of that game's equivalent content, and in XIV The Echo already exists as a similar mechanic.
    Im just curious if other games go back and do any changes to older content , are is se just following what most games do , Im just of the opinion that all content matters whether its new or old because with new players always joining the game you should want to make the experience work for people from top to bottom
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  2. #52
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    Well, WOW's dungeon content has been re-engineered where necessary to allow it to be soloed by over-leveled characters, in GW2 the only group instance in the main story' was given a soloable variant after a couple of years, FFXI's level syncs were removed to allow over-leveling.

    They're the ones I can immediately think of.

    BIG difference though, only the first FFXI expac was locked by having to complete the base game's story .. XIV of course gates basic character progression and all expansion content in that way. .. and only FFXI gated character progression (airships and one of two other QoL features) behind such content.
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    Last edited by Pintsized; 11-05-2016 at 12:56 AM.

  3. #53
    Player
    Nezerius's Avatar
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    Jan 2014
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    Gridania
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    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Pintsized View Post
    Hint: The Echo.
    Increased HP, damage and healing done is still gonna require the dungeons to be reworked to allow every job to solo it. Unless you mean the part of the Echo that allows the player to look into the past and watch the cutscenes through another party's eyes, which wouldn't make much sense.

    Quote Originally Posted by bswpayton View Post
    Um one cut scene how bout the whole 1 to 50 journey ending cut scene , that actually saved the game and now is being treated like its nothing. There was no heavenward when the game bounced back there was this. So no its not just one cut scene and watching it in the journal is like watching highlights on sports center it is not at all the same. And new players are already asked to ask their friends thats what ive been told this whole thread. Im saying noone should have to do that and the only way to make that happen is if its a solo thing, if i recall u fight ur way through the whole walking sands escape and it was an instance with npcs. It can be done and right now if se knows players arent going to wait on others then they are creating an environment to not give two craps about their story. Teaching new players its not about the story that its about tomes and gear and thats just not why I play.
    Do you have trouble reading posts, or are you just purposefully ignoring parts of mine?

    If you remove the incentive for people to queue for these two dungeons, you'll be forcing new players into asking their friends for help, or setting up a party finder entry. Currently this is an option for people who want to ensure they get to see all the cutscenes and also experience all the fights. Not all the new players care about the story, and aren't bothered about a speed run through the duty finder.
    (2)

  4. #54
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    Quote Originally Posted by Nezerius View Post
    Increased HP, damage and healing done is still gonna require the dungeons to be reworked to allow every job to solo it.
    Not at all, Turbine only had a very small handful of mechanic changes to any of the LoTRO 'epic story' dungeons, which are in no way simpler mechanic-wise than XIV's, they added an item that you 'use' to apply boosts entirely equivalent to 'Echo'.

    Let's face it, that's EXACTLY what XIV does in the forced-solo instances after you fail them once, SE recognised they had to do that back in beta (or was it even further back in V1, I don't recall now) otherwise many players would never get beyond level 5 in their class progression!
    (1)

  5. #55
    Player
    Nezerius's Avatar
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    Jan 2014
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    Gridania
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    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Pintsized View Post
    Not at all, Turbine only had a very small handful of mechanic changes to any of the LoTRO 'epic story' dungeons, which are in no way simpler mechanic-wise than XIV's, they added an item that you 'use' to apply boosts entirely equivalent to 'Echo'.

    Let's face it, that's EXACTLY what XIV does in the forced-solo instances after you fail them once, SE recognised they had to do that back in beta (or was it even further back in V1, I don't recall now) otherwise many players would never get beyond level 5 in their class progression!
    But this isn't LotRO, this is XIV. Not every job has a reliable selfheal that will get them through every fight. Can you explain how those jobs would get through CM/Prae solo? Can you explain how a job like that can solo bosses like Gaius, Livia, or even Ultima? Unless you mean increasing the Echo up to like +1000% damage/HP so they can kill things in just a few hits, but then what'd be the point?

    Sure, you could throw in an NPC party to help, but who would that be? It can't be the Scions, since they're already busy taking out other Castrums with their respective city-states/grand companies, nor can it be Thancred, for obvious reasons. It can't be the Grand Company army that's helping you by distracting Castrum's main force, either. Perhaps a few random miners from the nearby Ceruleum Plant? Surely they're battle-hardened fighters and healers!

    Solo would absolutely make no sense, lore wise, since this is one of the most guarded Castrums in Eorzea.
    (1)

  6. #56
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by bswpayton View Post
    Im just curious if other games go back and do any changes to older content , are is se just following what most games do, Im just of the opinion that all content matters whether its new or old because with new players always joining the game you should want to make the experience work for people from top to bottom
    I've never heard of a game company refusing to fix content from the main game when it's as badly broken as this is. (Perhaps it could happen with a minor optional piece of an old expac, but certainly not when it's the final climax of the base game.) And SE themselves does go back and update older content here in this game. Of course that's usually with minor tweaks rather than a significant overhaul like this would turn into, but that's mainly because that's generally all older content needs. Here it isn't.


    Quote Originally Posted by Nezerius View Post
    Sure, you could throw in an NPC party to help, but who would that be? ... It can't be the Grand Company army that's helping you by distracting Castrum's main force, either.
    It can't be the main unit of the GC's armies which is busy elsewhere, but a few members who are already assigned to fight under our leadership, that would work. And SE has already said they're planning on allowing our squadron to fight alongside us in dungeons. They haven't revealed yet which dungeons, but I'm hoping these two are the first to be implemented for the feature, as they're certainly the ones that most need it.
    (0)

  7. #57
    Player
    bswpayton's Avatar
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    Sep 2016
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    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Niwashi View Post
    I've never heard of a game company refusing to fix
    I,m noticing the trend , as I talk to a lot of new players what its doing is creating an environment to not appreciate the story. Where skipping a cut scene and prob not even going back and watching it is becoming the norm , and I would like to think that at least half the players came for the story. I really don't think that It would be to difficult to implement a new way to do these two dungeons at all.
    (0)

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