You CAN get those raid mounts even if you choose to not raid, however. That's exactly one of the points many of us are making against the PVP rewards. If you want to get raid rewards without raiding, all you have to do is wait. Raid rewards are not limited in availability and they remain obtainable at 100% droprates after the PVE season ends.
You could easily find seven people who never cleared A4S and you would all have your gobwalkers before the evening is over because of vastly overgearing the fight plus echo (I've done it myself to help others get their mounts). Alternatively, you could keep on waiting until the expansion and just duo/trio it while undersized. There are no such options for the PVP rewards, if you can't them while they're current they're gone forever, and the ranking system ensures most participants won't get them.
High end PVE rewards weren't made to be exclusive forever, only temporarily. Why should PVP rewards be? Every reward locked behind a skill or time gate in this game is made accessible to everyone over time, ensuring nothing remains rare or prestigious (which I personally dislike, but that's a discussion for a different time). Raid mounts, raid gear, raid titles, relics, crafted gear, low droprate minions/mounts, MGP rewards - everything is up for grabs for very little effort if you wait long enough. What makes PVPers deserve something that is denied to all other types of players in the game?
If the rewards were buyable with Wolf Marks a few seasons down the road, the PVP situation would be similar to the PVE one: high end players get the rewards first and everyone else gets them way later. It's a decent solution given the way the developers handle exclusive rewards in this game.
Relinking my post from the other thread since I'm pretty much just repeating myself here.


Reply With Quote


