I'm personally for instances for dungeons because the one thing I hated in FFXI was competing with other shells for sky items. Lots of annoying sabotage to deal with...instances = less (outside) drama.

I'm personally for instances for dungeons because the one thing I hated in FFXI was competing with other shells for sky items. Lots of annoying sabotage to deal with...instances = less (outside) drama.
Did you also hate fighting your way through Castle Zvahl or Promyvion with a party trying to reach the BCNM area, while also being able to complete quests, farm monsters, and hunt NMs inside said dungeons? FFXI would've been lame if those open dungeons had been like Nyzul Isle (instanced raid), but what made it good is that it had both options.



I couldn't agree more. There are ways around the kind of LS v LS competition that happened in XI and making everything a Private Instance is not the solution.Did you also hate fighting your way through Castle Zvahl or Promyvion with a party trying to reach the BCNM area, while also being able to complete quests, farm monsters, and hunt NMs inside said dungeons? FFXI would've been lame if those open dungeons had been like Nyzul Isle (instanced raid), but what made it good is that it had both options.



I think perhaps the worst part about this is that they could simply add Instanced areas to open world dungeons, like BCNM, that would allow players to have private encounters without removing the possibility of meeting and teaming up with other people exploring the same area.
I thought they were supposed to be fostering a community, not gutting it.
Look at games like LOTRO. All of the content is instanced. How did that turn out? No one talks to each other, no one meets new people, barely anyone partys and the only way to ever get out of the void of loneliness is to get blind invited into a "Kinship".
Do we really want a game that has no social interaction because all anyone every does is log in and hit the auto instance button?
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