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  1. #1
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Deathgiver View Post
    I am quite certain the specialist skills were designed for people who didn't want to be omni-crafters. They give less powerful options for most of the "must-have" skills For people who don't have every class to 50 or 60.
    That was the original intention, but that's not what they are, they don't really cover cross class skills, looking at FoxyAreku's video a lot of what he did was possible because of the cross class skills he used, and in fact those specialist actions added a lot of rng compared to the rotation most people use, and not good rng, with specialist actions you have more to lose than the little you can gain if the planets align.

    I'm not saying it's impossible to use them, but they aren't really meant to be used for mass crafting things.
    (0)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by alimdia View Post
    That was the original intention, but that's not what they are, they don't really cover cross class skills, looking at FoxyAreku's video a lot of what he did was possible because of the cross class skills he used, and in fact those specialist actions added a lot of rng compared to the rotation most people use, and not good rng, with specialist actions you have more to lose than the little you can gain if the planets align.

    I'm not saying it's impossible to use them, but they aren't really meant to be used for mass crafting things.
    Just to add to this - the whole reason they instituted Specialist Restriction on crafting (cannot craft unless you are that Specialist) is because the Specialization system FAILED at what it was intended to do. People were ignoring the Specialization system when it first came out, because there was no real reason to pay any attention to it. What little testing was done with the Specialization moves only showed that they did not compare with, or adequately replace, the various cross class moves that omnicrafters used. This meant that the general advice remained "crafting is all-or-nothing, level them all for the cross class skills" - something that SE did not want to see.

    So rather than actually fix the Specialization system to actually be a benefit, and actually do what they said it was meant to do, they simply locked new recipes behind the system. This had the effect of forcing people who want to craft the new stuff when it is new to take on Specializations. It also keeps Red Crafting Scrip somewhat relevant, as those are the means by which one acquires new Souls of the Crafter to change their Specializations. It also had a minor impact of bringing alts to the high levels, as a few sought to use multiple characters to get around the three Specialists per character limit.
    (3)