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  1. #1
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Bard:
    1. Make Wanderer's Minuet an oGCD skill, allows user to cast a single attack for a 50% damage increase. Duration 10s, Recast 160s.
    2. Merge Mage's Ballad and Army's Paeon into one song, reduces damage dealt by 20% instead of 15%.
    3. New song at Level 40: Virtue Cadenza, applies a regen on nearby party members, reduces damage dealt by 20%. Cure potency: 90.
    4. Iron Jaws and Empyreal Arrow now usable outside of Wanderer's Minuet.
    5. Wide Volley is now oGCD and single-target, now applies a debuff called Pierced Ear, reduces damage dealt by target by 10%. Duration 10s, Recast 120s.

    Machinist:
    1. Make Gauss Barrel an oGCD skill, allows user to cast a single attack for a 50% damage increase. Duration 10s, Recast 180s.
    2. New skill at Level 22: Tinker, attaches a new barrel, this new barrel changes Emergency Round from a silence to a stun, changes Debilitating Shot from Bind to Heavy, changes Malfunction to 5% Magic damage decrease. Increases auto-attack potency by 10%.
    3. Merge Head Graze and Suppressive Fire into Emergency Round, can be cast at 15y Range. Emergency Round gained at Level 34.
    4. Merge Foot Graze and Leg Graze into Debilitating Shot. Debilitating Shot gained at Level 10.
    5. New skill at Level 45, Sniper Rifle: Triples the potency of the next weaponskill. Cast time: 6s, Recast 180s.
    6. Merge Dismantle and Rent Mind into Malfunction. Malfunction gained at Level 50.
    7. New skill at Level 52, Scope, attaches a scope, this new scope allows the user to cast skills at an increase of 20% damage, while all auto-attacks drop to 50% potency.
    8. Gauss Round is now a Level 56 skill.
    9. Ricochet now does 300 potency to all targets, instead of 100 to target and 200 spread.

    These are changes I would personally like to see.
    (2)
    Last edited by ErryK; 11-01-2016 at 04:09 AM.

  2. #2
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ErryK View Post
    Machinist:
    1. Make Gauss Barrel an oGCD skill, allows user to cast a single attack for a 50% damage increase. Duration 10s, Recast 180s.
    2. New skill at Level 22: Tinker, attaches a new barrel, this new barrel changes Emergency Round from a silence to a stun, changes Debilitating Shot from Bind to Heavy, changes Malfunction to 5% Magic damage decrease. Increases auto-attack potency by 10%.
    3. Merge Head Graze and Suppressive Fire into Emergency Round, can be cast at 15y Range. Emergency Round gained at Level 34.
    4. Merge Foot Graze and Leg Graze into Debilitating Shot. Debilitating Shot gained at Level 10.
    5. New skill at Level 45, Sniper Rifle: Triples the potency of the next weaponskill. Cast time: 6s, Recast 180s.
    6. Merge Dismantle and Rent Mind into Malfunction. Malfunction gained at Level 50.
    7. New skill at Level 52, Scope, attaches a scope, this new scope allows the user to cast skills at an increase of 20% damage, while all auto-attacks drop to 50% potency.
    8. Gauss Round is now a Level 56 skill.
    9. Ricochet now does 300 potency to all targets, instead of 100 to target and 200 spread.

    These are changes I would personally like to see.
    I like the proposed MCH changes a lot, though I wonder if they'd go through that much effort. Honestly, I'd appreciate them even changing the animations around a bit. Some of the only good/cool MCH animations are bound to Rend Mind and Foot Graze, which see almost no use. The main 2 abilities in our rotation, Slug Shot and Split Shot look almost exactly the same.
    (1)