Dungeons aren't supposed to be hard. Players will start complaining it is too hard and im sure you know what will followHow about having savage mode dungeons for 4.0. Since there will be leveling dungeons for the 61 to 70 levels why not take all those dungeons and make a savage mode for level 70 of all the leveling dungeons
savage mode would have,
-eveything has more hp and does more damage
- Trash mobs that are hard and can kill you if you don't stun their abilities dps it down fast.
-bosses that do so much damage that you must use cooldowns have really good healers
-party wipe mechanics and 1 shot moves
-enrage timers
-more complex mechanics from bosses then when you were leveling
savage mode dungeons could drop gear almost on par with savage mode raids but not quite as good.
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