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  1. #17
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SendohJin View Post
    are you putting "lore reasons" in quotes because you don't understand what "lore reasons" actually are? of all those questions the only thing that's actually lore related is PvP factions. the rest is plain old game design, they use in-game dialog to give you the tutorial for that process so that Lv 1 players are not overwhelmed, there's no lore to any of those of any consequence.
    Irrelevant: you're still blocked for "x" reasons. You can put anything between the quotes and nothing really changes by a long shot: you're having an artificial reason for why you can't do a lot of stuff, and often times it does feel like a waste of time rather than an explained reason for why you can't progress any further.
    But as I said, just because there are reasons for not going there, it doesn't necessarily make for a good one. There are "certain lore reasons" for why there's no stone near the scion place, fine, but do we REALLY need that reason? Is it the ONLY reason they could up with? I don't remember the particulars, I grant you that, but why should it matter so much? Why should lore be a hindrance at this point?

    No wonder that (A CERTAIN AMOUNT OF) people are annoyed about HW and SB being story locked, when the could simply be introduced via a flashback of their past action, and each expansion the new WoL will have a different story.
    Heck, that would make a great reason to reroll: to see the new story that unfolds directly from the expansion, rather than revisit everything from very start. This would even make older players more valuable, as you actually visited the older stuff from the beginning (something similar to 1.0) and now that you're a 4.0 WoL, you have a totally different story (with the same characters though). Sure it would be costy but hey, "this is final fantasy" is not?

    Sure I heard Pvp doesn't have much ties to lore but I ask again: why can't we pvp normally without a faction? In the Feast you can pvp just fine without the need to be in a GC and if anything this triad only harms the pvp in general. How long are the pvp queues? I can tell you mine: I waited over 2 hours without a single pop. I had some luck ONLY because Feast was in WT last time, but that's as far as I got.

    So while I don't understand the "lore reasons" behind said blocks, why do we have said "lore reasons" for said blocks? Why can't we just go anywhere? This is an mmorpg, not a single player rpg where your progression is limited, AND EVEN IN THOSE GAMES you're not as limited! Remember what I said about monsters killing you in high level areas? Who cares, I want to go there, even if I might kill myself, and that's why games like Xenoblade Chronicles are amazingly fun. But again, even most rpgs will give you a good enough reason not to go there or why you can't or whatever.

    But as I said, if everyone's fine with it, more power to you. I just think that probably anyone in the entire world could come up with a better idea for certain parts. Would they break lore? Well, as I constatly repeat myself "The Bible this is not". It can be fixed, it can be fleshed out, it could even be retconned if that's a necessity (although I admit, retconning is quite a shameful act: I hope they don't do that).

    ....or else why my Au Ra is not covered like Yugiri is during ARR? That's one biiig ploooot hoooole!

    PS: Yes I know that rewriting the story is a nuisance, but then if they care SO MUCH about the lore, this shouldn't happen in any way possible.
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    Last edited by Voltyblast; 10-29-2016 at 07:32 AM.