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  1. #1
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    The game already has issues keeping three tanks and three healers balanced with this meta, what do you think will happen if we have a 4th one of each in Stormblood ?
    It's nothing new, there is always going to be the best jobs to bring to raid no matter what game you are in, top raiders just have to prepare themselves to be in that position to milk the future OPs.

    EDIT: to elaborate, in all games anything near to perfect balance will never be achieved hence why you see defined metas, this applies heavily to the minority (top players) that affects the majority. When everything is balanced, game becomes stale and ofc no one wants that. When game introduces more fun things like utilities to whatever classes, guess what? There will still be no balance. People just tend to do whatever optimal and if you have been in games that top players have high influences, you will see the trend in that fashion.
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    Last edited by Sarcatica; 10-28-2016 at 09:45 PM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sarcatica View Post
    It's nothing new, there is always going to be the best jobs to bring to raid no matter what game you are in, top raiders just have to prepare themselves to be in that position to milk the future OPs.
    On paper, yes. But in reality, the less metrics you use, the easier it will be to point what setup is the best, especially since tanks have fairly low synergy with other jobs. That's why I'm suggesting to change/add some skills to include different ways of contributing to DPS.

    Maybe I'm repeating myself too much, but I really like the idea of an OT PLD using Rampart or Sentinel on someone else, which would allow the MT to stay out of tank stance even for tankbusters.
    Quote Originally Posted by Sarcatica View Post
    People just tend to do whatever optimal and if you have been in games that top players have high influences, you will see the trend in that fashion.
    Even that can be avoided in a way, by creating more synergies with different jobs. For now, NIN loves WAR because they bring the slashing debuff. You could create a synergy between PLD/DRK and some DPS (or healers). This way, unless everybody start to play the same job, you could have different equal setup. "If you have that job, it's better to bring this tank, if you have that other job, it's better to bring this healer, etc..."
    Is it difficult to balance ? Yes, it is. But it's the only way you can continue adding more and more jobs without some of them being thrown out of the elite loop.
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    Last edited by Reynhart; 10-28-2016 at 10:52 PM.

  3. #3
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Reynhart View Post
    Even that can be avoided in a way, by creating more synergies with different jobs. For now, NIN loves WAR because they bring the slashing debuff. You could create a synergy between PLD/DRK and some DPS (or healers). This way, unless everybody start to play the same job, you could have different equal setup. "If you have that job, it's better to bring this tank, if you have that other job, it's better to bring this healer, etc..."
    Is it difficult to balance ? Yes, it is. But it's the only way you can continue adding more and more jobs without some of them being thrown out of the elite loop.
    Agreed 100%. Would be nice to have more synergies beyond "WAR/SCH required".
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