Sounds like he just doesn't like MMO's (or just doesn't want to pay for one).
Sounds like he just doesn't like MMO's (or just doesn't want to pay for one).
Papa was a rolling stone...wherever he laid his barbut was home.
the FFXIV 2.0 pick looked sweet, the way i see it i'm going to take a break til the 2.0 free trial and then give it a shot. To the OP yeah read all you want, form an opinion before you play it but I say don't knock it til you try it, the FFXIV 2.0 will have a FREE trail period so just play it and then see what you think.
Last edited by DonMega; 10-14-2011 at 08:26 PM.
You think Summoner would be the only pet class? What about Beastmasters? What if they add Puppetmasters? Are you going to get pissy every time they add a new class that encroaches on your "territory"? You're making assumptions about how things are going to be based on a few lines in a PDF and a fake screenshot of a hypothetical game. Use your head.Yeah, that's fine. Of course there's going to be people of your class, but the situation I was referring to was a small group of friends. If we all start the game as different classes, and all do the same thing, what was the point of being different classes? If we're all different classes, and I'm the summoner, but everyone gets a pet... don't you think I'd be bummed?
I just wanted to point out the bolded part, because it's so hilariously divorced from reality. Having some random dude come up and help you with a quest was so beyond rare that you'd have better luck finding the mythical unicorn than having one of these altruistic souls descend from on-high to aid you in your quest to kill Defias bandits. Most of the time, if you saw someone come out of nowhere like this, his name was red and you were kissing dirt before you even realized that you just got one-shot. He'd then trot away on his wolf or fly off to parts unknown, because that's what high levels fucking do in that game in-between resource nodes.The game took a lot of the community feel from the game. Forming groups, talking to people, and all that... while it was annoying at times, it was interaction. Running to dungeons, meeting people on the way, helping people out with a random quest you see them having trouble with... all of that. Dungeon finder is just warp to dungeon, warp back to where you were. You don't travel, you don't seem anyone anywhere. We all just sit in town and press the dungeon finder button to happiness, playing with people on OTHER servers, rarely meeting people on our own.
The same can be said with meeting people; most of those people wanted to kill you. And they were waiting at the dungeons too. And if you met friendlies, you didn't give two shits about them, nor they two shits about you, because they just wanted to summon their friends and get the dungeon started, and so did you.
In short, your past is living in a fantasy version of World of Warcraft, not the actual World of Warcraft.
Those things are not the same as striking up random convos. A random convo is someone running up to you and basically going "Hi! You don't know me, but let's talk anyways!" like some fucking creeper. If I see people shouting to each other, I'm allowed to interject because it's a public conversation. If I need to talk to a crafter, it's because we're conducting a business transaction. If there's a group doing the same things I'm doing nearby, I can ask them if I can join them because we have similar goals. While we can possibly make friends out of any of the above scenarios, none of them is the kind of random conversation that the other poster was alluding to.I was just in a JP group that I asked to join while they were grinding. They were cool with it. I see people talking in Ul'dah out loud to others... I could chime in and become friends with said person. I could try to find someone to craft something for me, and ultimately become friends with said person. All of this interaction exists on my server and has happened.. to me, at least.
Yes, but negative feedback has to be based upon something that's tangible and real. Your fear of everyone having chocobo attack pets is baseless because it's based on little to no information. Your reaction to the Content Finder is baseless because it's based off of a fantasy version of the most popular MMO on the market, where apparently everyone interacted with each other openly and people weren't dicks or elitist pricks until the EVIL DUNGEON FINDER was added to the game and destroyed this utopia community that everyone was a part of. Your reaction to achievements might have weight, but is ultimately pointless because it's mandated by one of the platform holders if SE wants to sell their product on that platform.What exists can be improved... them saying they're going to implement something that is bad leads me to give negative feedback in an attempt for them to change or remove it before its implementation. I'm not sure if I can think of any time dumps in game right now besides faction credits, and maybe spirit-bonding. Crafting and gathering take a long time, but it's a different playstyle.
And you can't think of ANY timesinks currently in-game? Try the big one: the fucking grind, and how there's very little to do in the game aside from a couple of dungeons and a fight against Ifrit, who apparently got turned into a mindless flame demon in this game instead of the intelligent man-beast flame god that he was in past games. Seriously, there is fuck all to do in-game until they can actually accomplish this 2.0 release.
I see a few systems that are similar to other MMOs in the genre, yes. But I do not see them turning the game into WoW. Seems to me you're having a rather hysterical and very emotion-driven knee-jerk reaction to it.
I mean put it this way... FFXI copied a lot from other MMOs of its time as well... but it implemented them in a way that made them unique to FFXI.
I'm not crazy about all dungeons being instanced... always makes the content seem "cut off" from the rest of the world to me... but then, so was Dynamis and Assaults and BCNMs and so forth in XI. So it's a compromise I'm not crazy about, but I'm also not going to go crazy about.
Achievements I'm rather ambivalent about. I don't hate them but I don't "get" what the big deal is about them either. If people want to obsess over letting something like that drive their gameplay then, hey... more power to 'em. It's something they enjoy. In a sense, FFXI also had an "achievement" system of its own in its Titles system. So this is merely an expanded version of that...
Of course, if you aren't happy with the updates and feel it will ruin the game for you, then simply opt not to subscribe when they instate subscriptions. Great thing about games is that you don't have to play the ones you don't like.
I, for one, am very happy about these updates/changes.
Edit: Okay... one update about something I didn't see before: NOT happy at all about the cross-server grouping. Ugh. That right there could destroy any sense of each server having its own community and remove any sense of accountability for players' actions if they choose to be douchebags or essentially "troll" a dungeon group.
In the current setup where each server is a discrete world, if you're a douchebag, your name gets around and your douchebaggery eventually catches up with you. In a shared world scenario where people can be randomly selected from across all worlds? Nope. You can safely act however you want and even if you're booted, the chances of ever being matched again with the same people is very low. Your accountability is zero.
That part right there is a huge setback for me personally. In the time I played WoW and did the cross-world dungeon matching, I saw it happen time and again.
Hopefully there will be enough people looking to form groups outside of that system to still get around it and I won't have to deal with it.
So while the update is, by far, mostly positive and it's not going to stop me from playing... the cross-server setup is a huge negative for me.
Again, hopefully I can find enough people to circumvent and not have to deal with it.
Last edited by Preypacer; 10-14-2011 at 08:59 PM.
It boggles my mind to think that people can find fault with this.
Saying the UI doesn't look like a FF game, well it looks pretty much like FFXIII to me.
I can quite honestly say that there was not one bit of information I read (and I read it all) that I didn't like.
Instanced Dungeon (awesome), cross server dungeon finder (awesome, i can actually do stuff now instead of shouting for an hour in town), UI (looks awesome), mannequin system (awesome).
I could go on all day !!
Last edited by Jinko; 10-14-2011 at 08:37 PM.
Not sure if the guy in the OP is serious or not.. But the only thing I can think of right now is how much I will be working next year and how little time I will have to play /sadface. Everything mentioned looks amazing, and personally I would have paid to play in 1.18.
Brb reading the planned changes over and over, way too excited right now lol...
that UI is one of the worst looking things I have ever seen, what is with having UI vomitted all over your screen being considered good in the MMO space while offline games have been moving towards minimalism.
It is completely possible to give necessary information while providing a UI that is sleek and doesnt cover 50% of your screen
and dungeon finder is awful and should be throw on the chopping block now
I'm probably done until FFXIV reaches this patch, I'll give it one more try since this will be the full realization of the direction the game is going, if it lives up to my fears then I won't stay
(enjoy your good riddance posts)
also don't get me wrong there is a lot of good in there, just the backbone scares me
Last edited by Finuve; 10-14-2011 at 09:15 PM.
I don't play or follow WoW but i have a few friends that do. I believe WoW is/has solved the cross-server grouping problem.
Probably not 100% exact, but it's along these lines (i'm sure one of you here know more about it).
They have a system that only allows you to gain loot a specific # of times through cross-server group search, and then you have to group with players on your server if you want to continue on with it.
Just cause we have dungeon/raid/group finder, doesn't mean we have to let it ruin the game, like it did WoW. Now's the best time to toss suggestions out for SE.
ok knee jerk reaction aside (though I still stand by the last post) dungeon finder I think would work as long as it isnt cross server, community is a huge reason a lot of people play MMOs and constantly playing with random people you won't see again is not good for that, however being able to quickly group with people from your own server would help community
confirmation of a real auction house is good
multi party alliance system confirmed, that makes me quite happy, I love large scale content
PvP that isnt open world, also really good if implemented correctly
Companies sound great, as well as player housing.
wandering Odin is also nice, good to know SE isnt ignoring open world content, this is one of the most relieving pieces of news to me
so I'm still really nervous due to wordless content and that vomit UI screen, if mods can fix that when they open it up and wordless content doesnt kill any chance at community then this may be amazing, if not, I still play XI
If you are going to condemn FFXIV because of a single picture then CYA! You wont be missed and you will be forgotten fast! Lol
I thought it looked pretty amazing.
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