Page 11 of 11 FirstFirst ... 9 10 11
Results 101 to 109 of 109
  1. #101
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Reynhart View Post
    That's the thing, I'm talking about the uncapped gearn especially Law. You had to farm a full set of Law to enter Gordias normal. No other option.
    I apologise then since i got you wrong. According to other posts i read in this topic, i thought you were talking about making dungeon loot and tomestone gear from the same patch the same ilvl. But you want same ilvl from new dungeons as you can get old tomestone gear? Therefore i see no problem in that! Ever since you can go out and get yourself a whole lore set in just one day and there is no cap i would agree with you, it's stupid you cannot get the same ilvl in the new expert dungeons!
    (1)

  2. #102
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AmeliaVerves View Post
    I apologise then since i got you wrong. According to other posts i read in this topic, i thought you were talking about making dungeon loot and tomestone gear from the same patch the same ilvl.
    That's why I edited the first post...twice

    I'm starting to think people are mistaking "uncapped" and "un-upgraded"
    (0)

  3. #103
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    I read that but then followed the discussion and statements seemed to hint at the way i understood first. Could also be my not perfect english that made me misunderstand. x'D


    But there might still be the fact they don't want it like that to make sure the Mhach raid with ilvl230 will be done by many people, to ensure the hard work they put into it was worth the effort.
    (0)

  4. #104
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AmeliaVerves View Post
    But there might still be the fact they don't want it like that to make sure the Mhach raid with ilvl230 will be done by many people, to ensure the hard work they put into it was worth the effort.
    24-man drops have the same ilvl as un-unpgraded-capped-tome gear (Wow, that's a mouthful...) so it's a totally different purpose.

    I don't think having Neverreap and Fractal drops 170 (or even 175) gear would have prevented anyone to seek the i200 drops from Void Ark. In fact, for people bored of the tome system like me, it would have been a great continuity and would have reduced the "catch-up" feeling of odd patches.

    3.0 : Dungeons to 175 -> Gordias to 190
    3.1 : Void Ark to almost-200 (left side only) and EX dungeons as an alternative from Gordias normal
    3.2 : Dungeons to full 200 -> Midas to 220
    etc...
    If you look precisely, you'll see that odd-patches EX dungeons don't fit any specific tier. That's why I thought earlier that it could be more interesting to have 4 EX dungeons on even patches and 0 on odd-patches (While they would still retain new type of content like Diadem, PotD, etc...).

    But, then it's a debate of what is better. 2 dungeons every 3.5 months or 4 dungeons every 7 months ?
    (0)

  5. #105
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    This could certainly work well, once I understood exactly what you meant. So, if you want to enter the current Raid Tier, you can choose to use the currently uncapped tome gear, OR you can use the current Expert Roulette's dungeon gear. That I could definitely get behind, since it allows alt jobs and new players to gear up and get to recent content quicker.

    If they were the same ilvl, you get a good balance of RNG rewards and non-RNG rewards. If the RNG favors you, you'll get the gear you want quickly and be able to enter the new raid tier. If the RNG doesn't like you, you have no reason to fear since you'll still gain a good amount of uncapped tomes, allowing you to get similar strength gear as well. It's kind of a win-win scenario there. Either you get the gear you need, or you earn tomes towards getting the gear you need.

    I'm not sure if this would require re-balancing the amount of tomes granted by dungeons, but it would be nice.

    On odd-level patches, I'd probably make the dungeon gear equal to the last patch's upgraded tome gear.

    So, for example, if the current Patch used this system:

    Even Patch Dungeon Gear and Older Previous Patch's Tome Gear: i230
    Upgraded Older Tome Gear (Maybe Odd Patch Dungeon Gear?): i240
    Current Patch's Tome Gear: i260
    etc

    That could certainly work. Basically, the most recent dungeons will let you access the latest raid tier, or you can grind out the previous tome stones and enter anyway. It's a shame you can't change the title of this thread to something more accurate, like "Make Dungeon Gear equivalent to Uncapped Tome Gear", which is a lot more clear.

    That said, I definitely want them to keep Tomes as a major progression system. While it could probably use some tweaking, it is a good way to tie almost any activity to main combat progression. For example, since Palace of the Dead grants tomes, you can use it as a way to advance your character's combat capability. Pretty much any activity they wish can be easily tied to combat-power progression through tomes. I wouldn't mind seeing more activities grant tomes, allowing you to cap however you like, whether it be PVP or side activities.
    (0)
    Last edited by Claymore65; 10-27-2016 at 11:36 PM.

  6. #106
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Seems I have misunderstood you before, I do agree with you now. Current dungeon drops should offer higher iL than what is offering us now.
    (0)

  7. #107
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    You can gear now without gear.

    It's called crafted 5x meld gear. there ya go 2 options.. Weekly gear up or PAY for it.
    (0)

  8. #108
    Player

    Join Date
    Apr 2015
    Posts
    658
    Give me a break, the way gear works in this game it would die, fast if gear progression wasn't capped, All people would do is cap on gear then quit till next patch, far more then the ones that already do it now.
    (0)

  9. #109
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CrystalRainbow View Post
    You can gear now without gear.
    Now, yes, but I have a feeling that 4.0 won't offer that, as 2.0 and 3.0 didn't.
    Quote Originally Posted by Blood-Aki View Post
    Give me a break, the way gear works in this game it would die, fast if gear progression wasn't capped
    Yeah yeah, someone else who can't read...why bother...
    (0)
    Last edited by Reynhart; 10-28-2016 at 04:11 PM.

Page 11 of 11 FirstFirst ... 9 10 11