
Originally Posted by
Shurrikhan
While I'd have to disagree in part with SE tending rarely to overshoot with changes, they do at least hold back better than certain MMOs, sure, and I do hope they consider exactly how they think the actual gameplay of the "DPS meta" is somehow wrong before they attempt to modify it, rather than taking forum labels as the end all be all. (Case in point: the so-called "dps fixation" was just as present at release; there were just fewer people maximizing their jobs yet and standing as guides to the others. The rest comes down primarily to fight design, one tier in particular, and hype's positive-feedback loops.)
The issue with the "death by a million needles" mantra is that it intends to de-emphasize skillful (read: timely & trimmed) tanking in order to force particular toolkit use. A high-party-dps-check fight does the same in the opposite direction, but if Midas and the Creator are any indication, that isn't likely to be the design direction anymore. Periodic and rotational attacks put more responsibility on tanks by allowing them to better focus their input- vs. output-scaling, but the only alternative to that is to literally try to take away control, or the rewards for learning a fight. In other words, it's a spectrum between either interceptable, memorizable/analyzable/somehow-knowable damage and faceroll damage that keeps you from taking any output gambles, or in doing so leaves you susceptible to RNG.
Now, there is probably some point of better equilibrium on that spectrum that can de-emphasize tank dps slightly without having to adjust stance multipliers, tank damage generally, etc., with minimal cost to skillful-to-rewarding gameplay. Alternatively, it may require certain tank toolkit revisions so that, apart from Inner Beast, our debuff weaponskills, and maybe the saving DA-SE crit, we aren't dependent solely on our cooldowns for mitigation, allowing more frequent damage and interception that less skillful players can more prevolently and with lesser loss use their tank stances for while more highly skilled players, now under an even higher ceiling, can still maximize outputs and avoid tank stance where possible if they so desire.