Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 64
  1. #51
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Claymore022 View Post
    Not sure what rotation you're doing but monk is just as static as DRG. Variation in the monk rotation comes from leaving the boss and the same is said for DRG.
    Depending on skill speed, with MNK, you may be able to fit in another BS > TrS. Also, you must be used to and ready to use BS > TwS, and alternatively DK > TrS, depending on how the fights go about as opposed to DRG whose rotation on the boss remains essentially the same. Not to mention the use of Fracture depending on DOT ticks.
    (1)

  2. #52
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Claymore022 View Post
    Not sure what rotation you're doing but monk is just as static as DRG. Variation in the monk rotation comes from leaving the boss and the same is said for DRG.
    That's not accurate though, a monk's rotation can change over the course of a fight due to disengaging from the boss. Should you disengage for as long as it takes for Dragon Kick to fall off and cycle forward with form shift to compensate so you don't lose your stacks, your rotation goes from Dragon Kick>Twin Snakes>Third string>Bootshine>True Strike>Third String to Bootshine>Twin Snakes>Third String>Dragon Kick> True Strike>Third String. A dragoon will always go Heavy Thrust>Chaos Thrust Combo>Fourth String>Phlebotemize>Full Thrust Combo>Fourth String and repeat it.
    (1)

  3. #53
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    That's not accurate though, a monk's rotation can change over the course of a fight due to disengaging from the boss. Should you disengage for as long as it takes for Dragon Kick to fall off and cycle forward with form shift to compensate so you don't lose your stacks, your rotation goes from Dragon Kick>Twin Snakes>Third string>Bootshine>True Strike>Third String to Bootshine>Twin Snakes>Third String>Dragon Kick> True Strike>Third String. A dragoon will always go Heavy Thrust>Chaos Thrust Combo>Fourth String>Phlebotemize>Full Thrust Combo>Fourth String and repeat it.
    Even then, depending on the skill speed, you may even be able to fit 2 BS into 1 DK, which becomes more prominent if you get Arrow from an AST.
    (0)

  4. #54
    Player
    Valenth's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    296
    Character
    Valenth Guiran
    World
    Lich
    Main Class
    Samurai Lv 80
    What I find a bit weird about the job is it's feels disconnected in it's skillset sometimes.

    You have this wonderfull flow, or dance if you will, of blows, but have to interrupt it to build chakra stacks. If they could so something to include the chakra building into the flow of the job it would be awesome imho. Tornado Kick also somehow gets lost in translation unless you know when to use it. If you have constant uptime however, you probably won't use at all. It feels like a waste sometimes not to be able to use it.

    Hmmm... now I'm wondering if they could maybe make chakra building by introducing channeled skills. Or give it in- and out of combat different effects, making it an oGCD with a small CD in combat so you can charge it in between skills. Meh, I'm rambeling... xD
    (3)
    "The world is such a funnier place upside down! ^_^"

    Proud leader of the Word of Love Free Company: http://www.wordoflove.enjin.com/

  5. #55
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by SublimeIbanez View Post
    Even then, depending on the skill speed, you may even be able to fit 2 BS into 1 DK, which becomes more prominent if you get Arrow from an AST.
    That's not a viable way to play. Someone tried it once and they ended up letting dk fall a few times before reapplying and It was a really tight fit the entire time even on dummy, so it wouldn't work on an actual boss.

    Quote Originally Posted by SpeckledBurd View Post
    That's not accurate though, a monk's rotation can change over the course of a fight due to disengaging from the boss. Should you disengage for as long as it takes for Dragon Kick to fall off and cycle forward with form shift to compensate so you don't lose your stacks, your rotation goes from Dragon Kick>Twin Snakes>Third string>Bootshine>True Strike>Third String to Bootshine>Twin Snakes>Third String>Dragon Kick> True Strike>Third String. A dragoon will always go Heavy Thrust>Chaos Thrust Combo>Fourth String>Phlebotemize>Full Thrust Combo>Fourth String and repeat it.
    No... when dealing with mechanics that cause you to stop attacking you could end up needing to use Heavy Thrust before your Full Thrust combo and Phlebotemize before the Chaos Thrust combo. It's literally the EXACT same situation with monk. Just like a monk will see a big loss from losing Twin snakes, a drg will see a big loss from losing heavy thrust. They BOTH have to reapply it asap when going back to the boss. And as for fracture, it's used vary rarely through out a fight if used correctly and i'd hardly consider it as adding variation in the way monk plays. I'd say maintenance of BoTD and the million oGCDs a drg has to use adds more of a varied experience than using fracture on monk. And the proper usage of geirsgokul adds for the most dynamic experience of all between the two imo.
    (0)

  6. #56
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by SublimeIbanez View Post
    The only abilities I can think of that need any sort of adjustments are the other fists (earth and wind), One Ilm Punch, Featherfoot, and Haymaker. Also, a look into the meditation system would be nice.
    Just to add to this, from a purely PvP perspective Featherfoot, One Ilm Punch, and Fists of Earth / Wind are extremely useful and it would be a huge blow to PvP monks if they were removed or changed in any way.

    In fact, just to drive this point home, removing Fists of Earth or Fists of Wind from Monk would be as devastating for Monks in PvP as removing Fists of Fire for PvE players.
    (0)

  7. #57
    Player
    Snickerzbar's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Snickerz Bar
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    From what I gather about them reworking classes to make them "easier" so they can make raid mechanics "harder" is that melee classes which require positionals to be relieved of them! That's what makes sense to me from that context.
    (0)

  8. #58
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Snickerzbar View Post
    From what I gather about them reworking classes to make them "easier" so they can make raid mechanics "harder" is that melee classes which require positionals to be relieved of them! That's what makes sense to me from that context.
    No they mean to remove the need to concentrate on a rotation, buff timers, dot timers, procs, and boss mechanics and tells all at the same time. That is where SE believes the issue lies. They definitely won't remove all of those things but they'll reduce the number of timers you need to watch for, split second decisions that you have to make on your rotation, and possibly the number of buttons you need to press. Most monks are worried that the job will be too easy or changed too much if they try to reduce the number of buttons we need to press but most are in favor of them reworking a lot of the "useless" skills. Useless meaning the skills that aren't used often in endgame content. I however, do not believe them to be useless and think it'd hurt the job more than it would benefit it. In other words positionals will remain because they aren't that difficult to execute on but the job may still end up getting easier.
    (0)
    Last edited by Claymore022; 10-30-2016 at 07:10 AM.

  9. #59
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Monk is the focus of the next expansion. All jobs are getting new abilities for 60-70. The class and battle systems are being reworked. I would think that if nothing else MNK would change the most. Not trying to be mean, but this could be a good thing.....I hope.
    (0)

  10. #60
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sandpark View Post
    Meditation:snip
    This guy gets it and nailed it right on the head for making Chakra more useful and its the like combo points from WoW for the rogue and gives meaning to it.
    (0)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast