
If MT has aggro problem, your aggro bar for healers and DPS will also be higher than normal.

This thread wasn't entirely about Drk MT keeping aggro over warrior in a general sense, It was about Drk maintaining a lead over a warrior offtank when the DRk didn't have to use stance for the majority of the fight Without sacrificing a lot of damage to power slashes, and that relies entirely on the warrior offtank when a ninja isn't involved.
a big issue is, like someone mentioned, is that the warrior's strongest combo is the enmity one, while darks is not. square needs to fix this problem, because i have had many times where i could not keep doing my enmity rotation (as then the mp drop is atrocious), as well as without grit, darks enmity is VERY LOW compared to the other two tanks, which is not ok.
problem: the war is constantly doing their enmity combo.
problem: dark damage rotation doesnt boost enmity at all, but is the main rota and needs to be done for mp restoration.
problem: they have berserk. dark knight 'passive berserk' is blood weapon. it comes up more often, but it is locked away with grit... which is stupid and imbalanced.
problem: square made war work well with paladin. they were lazy and sloppy with dark as far is this goes.
i doubt you understand how dark knight works...... it isnt as simple as "you dont know how to tank right" here.
You need to be worried about losing agro to a damage dealer and never think about OT ripping your agro because the gap between you and the OT is enough to do dps without tank stance. You should be on par in terms of dps with a warrior or higher, if you can do that, then you will be fine, if you are losing agro, then you are either undergeared or not doing enough dps. High dps is the key if you want to stay without tank stance as long as possible (until you will start losing it to a damage dealer, then you need to activate Grit, do agro combos and switch it off).
If you dont have a ninja or have a long ass fight with no tank swaps (A11S) then using Carve and Spit into Power Slash combo helps to make a decent agro gap. Or just ask a warrior to pull instead (Unchained + BB combo is op) then switch back.




you are missing an important point: the potencys of all DRK attacks are higher than the potencys of PLD or WAR. this make up for the missing dps-cooldowns and boosts the enmity generation.a big issue is, like someone mentioned, is that the warrior's strongest combo is the enmity one, while darks is not. square needs to fix this problem, because i have had many times where i could not keep doing my enmity rotation (as then the mp drop is atrocious), as well as without grit, darks enmity is VERY LOW compared to the other two tanks, which is not ok.
problem: the war is constantly doing their enmity combo.
problem: dark damage rotation doesnt boost enmity at all, but is the main rota and needs to be done for mp restoration.
problem: they have berserk. dark knight 'passive berserk' is blood weapon. it comes up more often, but it is locked away with grit... which is stupid and imbalanced.
DRK already has the highest dps in tank-stance out of the 3 tanks, if they were allowed to use blood weapon in tank-stance, THIS would be stupid and imbalanced.
Last edited by Tint; 10-26-2016 at 11:30 PM.

Or you can just stay in Grit...
"Show me who a person's friends are, and I will tell you who that person is."
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