Its not an icon.. You would see the element imbued around your sword and they would have spell like animations or something, whenever did I state it would be an icon?
Its not an icon.. You would see the element imbued around your sword and they would have spell like animations or something, whenever did I state it would be an icon?
You didn't, but it's a status effect in this game, which means that it's going to have an icon. There can be a visual indicator of the buff - like Astral Fire or Umbral Ice - but it's going to have an icon.
I'm not sure how "not having an icon" would suddenly make it so much cooler, anyways. Like...wow! You have a buff that isn't displayed next to your name! How cool is that?! (It isn't, and, presuming it offers bonuses like...say, being your tank stance/dps stance, there's no way that people can see which stance you're in unless they're looking at your weapon...which, given how busy the game can get at times, might not always be an option.)
Theyre just hassling you over similarities between ninjas stances and what an enfire stance would be. even worse is how nice the mudra system is would have been a great system for a mobile caster, granting many skills in an instant. I think theyre pointing to similarities in ninja to how a just en-stanced red mage would work. Personally i could see the en-whatever being a 2 second cast spell on self, that gave a huton time limit buff, but that did different things, if there were multiple en spells. Honestly id prefer a more traditional red mage, but a runefencer cross seems to be eminent anyway
Ok I'm gonna try to sort through this confusion, you assumed the difference would be lorewise thereby limited to a description on an icon? Whereas I'm less concerned with lore and more supportive of as you mentioned "visual indicators" such as spell animations and the like on the weapon as in the case of the spell fencer. You said it best, it would end up as a layer of flavor, but thats what its all about, any dual wielding class is likely to a) wield two weapons and b) swing swing swing, the rest is up to layers of flavor. Then they call it the closest thing you can identify with from looking at it for 5 seconds, a ninja, a white mage, ect. this are just subtle alterations to a) wielding a weapon and b) swing swing swing that with enough "layers of flavors" can create a new class identity.Right, because an icon that says "Fire magics flow through your sword, increasing damage" when you hover over the buff icon is so much better than "Attack power increased by poisons" or whatever. Because that's all it's going to end up being. Elemental affinities mean approximately jack in FFXIV, besides whatever additional effects are tied to using the skills with the affinity (ex. Astral Fire, Umbral Ice, Thunder/Aero's DoTs). It would just end up a layer of flavor.
Last edited by Marcellus_Cassius; 10-26-2016 at 12:07 PM.
I get what you're trying to say.Ok I'm gonna try to sort through this confusion, you assumed the difference would be lorewise thereby limited to a description on an icon? Whereas I'm less concerned with lore and more supportive of as you mentioned "visual indicators" such as spell animations and the like on the weapon as in the case of the spell fencer. You said it best, it would end up as a layer of flavor, but thats what its all about, any dual wielding class is likely to a) wield two weapons and b) swing swing swing, the rest is up to layers of flavor.
I'm just saying that it would end up being absolutely pointless at best, or a hindrance (if not much of one, granted) at worst.
They already know this, they already said this in less words.Ok I'm gonna try to sort through this confusion, you assumed the difference would be lorewise thereby limited to a description on an icon? Whereas I'm less concerned with lore and more supportive of as you mentioned "visual indicators" such as spell animations and the like on the weapon as in the case of the spell fencer. You said it best, it would end up as a layer of flavor, but thats what its all about, any dual wielding class is likely to a) wield two weapons and b) swing swing swing, the rest is up to layers of flavor. Then they call it the closest thing you can identify with from looking at it for 5 seconds, a ninja, a white mage, ect. this are just subtle alterations to a) wielding a weapon and b) swing swing swing that with enough "layers of flavors" can create a new class identity.
In the end, you're asking for something, while a larger portion are asking for something else.
Which would be fine, but when you say their reasons for wanting their choice is because "it's not unique enough" you cant give an example too similar to something already done as well.
Is what you're saying different? Yes. But "how" different is subjective.
And arguing will solve nothing.
We have buffs that have visual indicators already (Wrath), and we even have abilities that dont show an icon when activated (Each Mudra step)
One is magic, one is not. (Though in FFXIV everything is Aether, so even all melee are technically magical to some extent)
Im the kinda person who is like, I want a class in all platemail, with a 2h great sword, who melees, but is a healer.
That combo usually never exists, or if it does, is weaker than if it used a staff/mace/ what ever.
So I understand how wanting a combination not normally used is likable, but to say what everyone else wants to see isnt, for essentially the same reasoning, is just silly.
He's not suggesting it doesnt have an icon, he means he likes the visuals, just as someone would like the glamor of another set of armor.
(Plus SE wouldnt do it that way anyways, so its pointless)
If the Garlean sheath is actually a hint towards the Samurai class, it's possible they might wield elemental blades. In FFXI they had 3 elemental Tachi, Goten, Kagero and Jinpu or Lightning, Fire, Wind. The way his sheath potentially works is that it's infused with those elements, or maybe one of the other 3 not mentioned and it temporarily imbues his blade for certain actions.
When you think Samurai one of the traditional styles which appears to be called https://en.wikipedia.org/wiki/Iaido . Gave me the idea that perhaps what a Samurai could do as a DPS is draw from one of the 3 elements which would open up unique effects with certain combos, but the longer they stay in their elemental stance for the weaker their overall capabilities will be and they would need to sheath to recharge their elemental blade.
So imagine having something like Iaido:Goten imbues blade with lightning attributes raising crit hit rate but reduces effect with each weaponskill used. So maybe at 30 you start with 5 charges and by 50 you gain 8 charges, but you obtain abilities that allow you to imbue more mana into your blade to add charges but the cost would be more than starting fresh however it doesn't break combo.
So if you close your eyes and think about it Samurai would be about picking a Iaido to start off with then following through the combo until the effect wears off or you swap into a different Iaido and with "Meditate" ability, it could restore both MP and TP to self. At 50+ new combos could be introduced that requires you to change your element mid-combo but the give and take of switching your elemental blade is the mana cost behind it, similar to how Dark Arts can get costly if you keep using it. Some combos that come to mind in that respect would be Brushfire fire that follows up with Wind to create an AOE DoT, Thunderstorm wind that follows up with lightning to deal heavy AOE dmg, and Burnout, lightning that follows up with fire to deal heavy single target damage, the idea being that the lightning would burn the target from the inside and then the flames would burn the target on the outside.
We'll know what the two jobs are in due time though, but speculation is fun here and there, I'm just personally hoping that the playlist/animation for Samurai plays off with the fluid motion of the blade that you then reset when you change stance.
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