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  1. #1
    Player
    UshiMushi's Avatar
    Join Date
    Dec 2015
    Posts
    3
    Character
    Ushi Mushi
    World
    Odin
    Main Class
    Warrior Lv 60
    A lot of that is solid advice. However, idk if 3 and 4 in Claire's post are good advice in general.

    It doesn't matter much in dungeons, since they tend to be really easy anyway, but you don't usually want to pop a CD at the start of a fight. It's also not really intuitive at first when you should use one; this is mostly a learning process and you pick up certain cues from common enemy themes, group dynamics, and situational aspects.

    I personally, as a warrior, use CDs for either mid big pull, an attack I know will hurt, or (and this is WAR specific) for DPS. I do understand this wasn't really addressing more 'advanced' aspects, but I want to clarify the tanks defensive rotation is fairly dynamic. This rotation is probably the most vital component to becoming a good tank.

    Just takes experience to learn when to use the defense buffs; no silver bullet. Also, healing a little bit will help you understand tanking a little better imo.

    Happy tanking, friend
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  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by UshiMushi View Post
    A lot of that is solid advice. However, idk if 3 and 4 in Claire's post are good advice in general.

    It doesn't matter much in dungeons, since they tend to be really easy anyway, but you don't usually want to pop a CD at the start of a fight. It's also not really intuitive at first when you should use one; this is mostly a learning process and you pick up certain cues from common enemy themes, group dynamics, and situational aspects.

    I personally, as a warrior, use CDs for either mid big pull, an attack I know will hurt
    For clarification, I dont mean before the pull, but after they are all beating on you at the start, as there will be more enemies alive at the start, than near the end. (plus a lot of healers tend to try and get AoE/DPS off at the start, and then ease up mid way, then go back to DPS near the end)(And if you're PLD, the blindness is a technical mitigation at the start, so its ok to wait till blindness wears off, depending on pull size)

    And secondly, the 4th isnt really possible at lower levels, and by the time the average person technically masters threat and feels comfortable in content, they usually have enough CDs to either do this, or come close to it. (No point in having the CD if its never used after all.)
    Once you're used to how many CDs u can keep up and for how long, you'll be ready for the last step of taking off the tank stance.
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    CLAIRE PENDRAGON

  3. #3
    Player
    TallonOverworld's Avatar
    Join Date
    Jan 2014
    Location
    Maelstrom Hound
    Posts
    186
    Character
    Tallon Overworld
    World
    Ragnarok
    Main Class
    Marauder Lv 70
    You definitely need to get the job stones as all the people above have suggested. Other than that, don't be influenced by old players that might say paladin sucks or warrior op. All tanks are capable in tanking effectively and have 3 major similarities.
    Mitigation,Heal or damage converted to hp and tank/dps stance. The only thing that is different is how you play them and how you use your skills to your advantage.
    I main warrior since i have started playing and after 3 years i am neither bored nor i feel my class is underpowered in any case.
    If you plan on doing savage (late-game) content where the difficulty skyrockets, i recommend that you stick to 1 tank class or if you prefer to level all of them then pick the one that you feel most comfortable to play with.
    Good luck and welcome!!
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