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  1. #1
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Why do some people think that you have to be lvl 60 to play or enjoy the expansion...I honestly think that s a bad precedent that they started with HW...any expansion should be fully accessible to anyone willing to purchase it. The expansion should have content for all levels not just level cap.
    (2)

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Allistar View Post
    Why do some people think that you have to be lvl 60 to play or enjoy the expansion...I honestly think that s a bad precedent that they started with HW...any expansion should be fully accessible to anyone willing to purchase it. The expansion should have content for all levels not just level cap.
    MSQ obviously. :P
    (0)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Allistar View Post
    Why do some people think that you have to be lvl 60 to play or enjoy the expansion...I honestly think that s a bad precedent that they started with HW...any expansion should be fully accessible to anyone willing to purchase it. The expansion should have content for all levels not just level cap.
    Because the general mentality is that endgame is the only enjoyable part of the game, or at least the only part of the game that "anyone" should focus on getting to. It's like bolstering an army to help you do your thing. XIV is a fairly good example of an MMORPG that isn't only focused on that, but because it's a rarity to find a game doing it, people don't understand the potential enjoyment behind the difference.

    Games like WoW, with how they do their story, heavily pad the max level content (including expansion continued leveling) with story. You don't get to the "good stuff" until you hit max level, thus giving the impression that leveling is only that and serves little to no possible purpose. They could have given us Coil as a leveling dungeon, with all the neat rewards and story, and people would still look at it as though it were a chore and pointless to do because it's not endgame. That's just how we generally look at MMORPGs. Nothing matters until you hit max level content.
    (3)

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Allistar View Post
    Why do some people think that you have to be lvl 60 to play or enjoy the expansion...I honestly think that s a bad precedent that they started with HW...any expansion should be fully accessible to anyone willing to purchase it. The expansion should have content for all levels not just level cap.
    It's certainly valid to have the bulk of the new content be at level cap, but I agree that it shouldn't be all of it. For a game that involves leveling multiple classes, it's pretty short on leveling content, and an expansion provides a great excuse for adding more. They could put in a few new side stories that span the 20's through 40's (but not 50, there's too much of a glut of content there already). Unlock the new jobs at 30 or better yet start them as level 1, unlockable at 10, the same as other classes. That would provide plenty for new players even without a new race (which was the only thing for new players with the last expansion).


    Quote Originally Posted by Morningstar1337 View Post
    MSQ obviously. :P
    That's a valid reason for locking the continuation of the MSQ (and everything that goes along with that, from dungeons to regions), but not for locking everything.
    (3)
    Last edited by Niwashi; 10-25-2016 at 06:01 AM.

  5. #5
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Niwashi View Post
    That's a valid reason for locking the continuation of the MSQ (and everything that goes along with that, from dungeons to regions), but not for locking everything.
    I should clarify. I agree that it shouldn't be a reason to lock everything, but as Welsper mentioned, it was ingraned into the collective consiousness that Leveling is nothing more than a boring tedious slog. And that everything not at the Level cap would be similar. I feel that they should do new Leveling dungeons in future expansions to help people catch up to the Level cap. Or maybe when they do Standalong xpacs start from 50 and then work you way up while simultaneously offer content in parallel for those that hit the current cap.

    Such an expansion would be similar to what we have now. say the level cap was 110 there could be 2 different storyliens for Level 100 players to reach 110 and a separate story line assessable for Level 50 players to reach 60-70 (for those that don't have Heavensward, Stormblood or 5.0, or for Leveling alts). Two parallel MSQs. With Dungeons, Zones, quests, and even Raids accommodating them. And both updating over time with new dungeons and gear and such. Of couse such an endeavor woulod require more people that what the devs would have after 5.0 or even what they have now. But two Parallel "endgames" would be interesting to work with IMO

    BTW it was a little late, but they did add the palace of the Dead content that does not need a Level 60 to access (or the expansions beyond the last 10 floors)
    (1)
    Last edited by Morningstar1337; 10-25-2016 at 07:30 AM.