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  1. #1
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Problem is, they don't offer any real "progress". Dungeon gear has only effect on content you already cleared without them.

    It's like those super weapons you get in single player RPG only when you have killed everything already...

    If we follow my request, Neverreap/Fractal would drop i170 gear, Antitower/Cityr would drop i200 and Gubal/Xelphatol would drop i230. As for odd patches expert dungeons...I'm not sure.
    I don't see a problem in giving more i170 items when player can already farm them as much as they want.
    Developer resources pending and if you follow S-E's current design philosophy, the better suggestion may be recommending adding another dungeon that allows for that mid step at the same time. This set gives 225, have another dungeon that's for 225 to 240.

    Admittedly I don't see a problem with the current gear system if you consider the following:

    i225 allows you access to Sophia. Win a i255 weapon and your average item level is now i230 (approximately, might need a lore accessory to push that). You're now i230 and can push into Alex normal for i250 gear which then leads to attempting Savage if desired.

    The current content curve seems to be working, especially if you consider the next patch to provide the next tier of appropriate dungeon gear for the one-ilevel-per-two-patch pattern S-E has been holding. The current dungeon will also allow most people to enter the next dungeon in 3.5 as well as be pretty close to the next VA ark (most likely to require ilvl 235).

    So, yeah, upon the train above I feel there's "enough" progression that S-E needs to get people up to the raid tier if needed. Between getting the tomes in doing dungeon runs to get your i230s and i240s from Lore and i260s from scrips and the gear drops, you're getting prepared for Raid tier which would include drops from Alex Normal, crafted gear, and scrips gear.

    When I write this out, I actually kinda like how systematic S-E's approach seems to be >>; Heh.

    So, uh, yeah, I don't think we need another way to get "current tier" gear when we already have quite a bit and will be getting another tier of it next patch.

    [edit] Again, remember progression can mean multiple things. In this case dungeon progression allows the player to attempt harder content such as the EX primals and normal Alex (admittedly "harder" in the latter case is very subjective)
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    Last edited by Ghishlain; 10-25-2016 at 02:38 AM.