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  1. #1
    Player
    FoxyAreku's Avatar
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    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Phireblast View Post
    I wouldn't mind if they took a page from wow's new endgame model by almost entirely scrapping the weekly cap system.

    Basically, to gear you'd do world quests(which are basically similar to fates except they aren't all "kill this amount to win") to gear up for mythics. Also, each day there's an emissary quest which asks you to do 4 world quests for a faction so you can be rewarded gear and a reputation boost. However, you aren't pressed to level up reputation since outside of the pathfinder achievement, you won't be missing much. Once you're ready for mythics, you can just get gear from there. If you don't feel like doing mythics all the time, you can still get better gear from world quests if you're lucky. With that system, you can gear at your own pace and still not be left behind as opposed to meeting a (very easy to reach) weekly quota.
    Not to be rude but world quests are awful please keep them far away from this game.
    (14)

  2. #2
    Player
    Phireblast's Avatar
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    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Not to be rude but world quests are awful please keep them far away from this game.
    Fates aren't any more imaginative, buddy.
    (9)

  3. #3
    Player
    FoxyAreku's Avatar
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    Jul 2014
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    Limsa
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    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Phireblast View Post
    Fates aren't any more imaginative, buddy.
    So you're saying we should keep content drab and uninteresting then? Never do anything new, just put in slightly altered versions of what we already have?

    Good shout. :P At least FATEs are nothing more than a way to obtain experience.
    (8)

  4. #4
    Player
    Phireblast's Avatar
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    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Quote Originally Posted by FoxyAreku View Post
    So you're saying we should keep content drab and uninteresting then? Never do anything new, just put in slightly altered versions of what we already have?

    Good shout. :P At least FATEs are nothing more than a way to obtain experience.
    You're telling me about drab and uninterest and yet you want the fate system to remain the same? Actually, don't bother replying. This will just end up in an argument in which either side will refuse to admit whether they're wrong or right.
    (9)

  5. #5
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
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    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Phireblast View Post
    You're telling me about drab and uninterest and yet you want the fate system to remain the same? Actually, don't bother replying. This will just end up in an argument in which either side will refuse to admit whether they're wrong or right.
    I never said that....? It's pretty obvious I don't like fates by my prior posts in this topic, but the thing is, this topic was never about fates, I really don't understand your logic man. You suggested to add world quests to the game, which is basically fates but worse due to being something you do solo for gear on contrary to in a group for xp, and yet you say you hate fates and you're trying to turn the topic to be about them all of a sudden.

    Make up your mind what you are wanting to talk about, because currently you're taking the discussion all over the place.

    Quote Originally Posted by Reynhart View Post
    No, I didn't forget about them. When 3.0 launched, you had no crafted gear that could grant access to Gordias. And since dungeon drops were i160, you couldn't even enter Gordias to raid. What should be is that dungeons gear grant access to normal raid, normal raid grant access to 24-man raid, savage raid and odd patch dungeons, odd patch dungeons drops gear to grant access to even patch dungeons, etc...If you want to avoid tomestones, it mean you only access 3-months old content. Besides, crafting gear can be really expensive, especially if you only want normal raiding, and doesn't change the fact that dungeons gear is basically useless.
    That was a mistake by the devs and has been rectified. You should look at the current system that has been used for midas/creator, not one that flopped and has already been fixed.
    (3)
    Last edited by FoxyAreku; 10-25-2016 at 01:04 AM.

  6. #6
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,227
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Hmm, well one thing Ive always wanted that would be interesting is high tier faction based gear, if not from the GCs and maybe Ishgard if they join in fully, then maybe from some new factions of some sort... It would still most likely be a token-esque im sure but at least there could at least be different looking sets of gear and weapons and possibly different quests/ways of obtaining, so yeah a bit more variety. >.<
    (0)

  7. #7
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Not to be rude but world quests are awful please keep them far away from this game.
    World quests are easy and the rewards feel substantial from them, they're the equivalent of a quick daily.
    (2)

  8. #8
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Averax View Post
    World quests are easy and the rewards feel substantial from them, they're the equivalent of a quick daily.
    World Quests were fine until you realized that the only way to get an upgrade from them was if it was maximum Titanforged. That and you needed to grind 25+ a day if keeping up with reputations. I appreciate the variety but the reputation made it maximum grind. That and I've never gotten a maximum titanforged anything. Ever.

    It would be nice, though, if more FATEs were in line with the Vidrolfnir(sic) chain in Churning Mists that drops the randomized belt for helping people gear up to early dungeon levels. I remember what a pain in the butt it was to qualify for Alwaysreap and Fractal on HW launch. Or maybe world bosses ala Odin/Behemoth/Coeurlregina that dropped actually useful gear.

    Removing weekly currency gear entirely though, no thanks. Being hostage entirely to sub-par crafted gear and lock-out RNG is not fun at all.
    (0)

  9. #9
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Averax View Post
    World quests are easy and the rewards feel substantial from them, they're the equivalent of a quick daily.
    Soooo spend some time fighting a pointless monster for the chance to get theoretically useful loot for my main?

    Eugh... No thanks, Monster Hunter is over there. The Desire Sensor can die in a fire. >< Having some form of guaranteed useful loot is always better.
    (0)