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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Duelle View Post
    I voted evasion-based tank. And that's only because it's the closest to how I think it would work. Have it focus on dodging and near-dodging attacks to mitigate damage, with the standard defensive cooldowns and buffs to keep active in order to hold aggro.
    i don't think an eavsion tank will ever happen in FF14, because it's almost impossible to balance one. you HAVE to survive tank busters. but you can't simply dodge them, that's overpowered. and the healers want to have some work too. if the tank dodges the attacks, they have nothing to heal ^^ wich is overpowered aswell. but if you dodge not often enough you are too weak as a tank...

    Quote Originally Posted by AlphaFox View Post
    It worked out quite well minus those who couldn't grip it. Leveled it from 1-60 as soon as I could and I had zero issues keeping my tanks alive, the only time I had an issue with the job was when they swapped which cards RR into which effect. I have confidence in the team to make a healer that can sustain on low but constant heals, this in turn means the healer can be more involved in actual fighting as well, just obviously missing the mass healing power of a WHM.
    yeah, i always thought it was silly to buff his healing. they should have buffed his support and also give him strong support for his co-healer to compensate what the AST is lacking. it's also laughable how all the AST's are complaining their heals are not strong enough - and at the same time talking about healer dps and how you can dps in ALL fights... something is odd here.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tint View Post
    i don't think an eavsion tank will ever happen in FF14, because it's almost impossible to balance one. you HAVE to survive tank busters. but you can't simply dodge them, that's overpowered. and the healers want to have some work too. if the tank dodges the attacks, they have nothing to heal ^^ wich is overpowered aswell. but if you dodge not often enough you are too weak as a tank...
    I actually wrote on that topic. I also agree that outright evading attacks is overpowered, but I did say that it was close to how I think DNC would work.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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