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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I have some mixed feelings about this as well. But I think SE can handle it. I drafted up a list of skills I think (or want, but mostly think) would be in these pools

    • Tank Skills
      • Provoke
      • Convalescence
      • Awareness
      • Foresight
      • Bloodbath
      • Mercy Stroke
      • Maybe Protect, Stoneskin and Tempered Will
    • Melee DPS skills
      • Bloodbath
      • Foresight
      • Internal Release
      • Blood for Blood
      • Invigorate
      • Goad
    • Ranged Melee DPS skills
      • Blood for Blood
      • Feint
      • Raging Strikes
      • Venomous Bite
      • Hawk Eye
      • Invigorate
    • Magic DPS Skills
      • Aero (Because I'd like it if BLM can be the master of 4 elements :P)
      • Raging Strikes
      • Swiftcast
      • Blizzard II
      • Physick
    • Healer Skills
      • Cleric Stance
      • Aero
      • Cure
      • Swiftcast
      • Blizzard II
      • Sharpcast (for Benefic, and Cure procs)
      • Protect
      • Stoneskin (or Stoneskin II)


    I also made a list of skills that might be either go on the chopping block or be changed
    • One Ilm Punch (depending on its prevalence in PvP, though I'm of the opinion that SE wants 3 skills per form 2 positionals and one non positional, Given its outparts, I'd say an AoE skill would be the likely replacement)
    • Surecast: Simply because I don't think they are gonna remove BLM's tank cooldowns and those do the job far better
    • Freeze: increased potency compared to Blizzard II is apparently not enough for it to be considered useful
    • Grenado Shot and Wide Volley: as it stands They are the Range Melee counterparts to Freeze, A non-self-centered version of their self-centered AoEs. But the thing is, a BLM can get its MP back, a BRD or MCH can't get TP back with the same rate, and unlike freeze it doesn't even have higher potency.
    • Swiftsong: Depends on if the Devs see free sprinting as something to be kept for QoL purposes, but it still seems useless in combat and its placement on the leveling skill lists spoils that BRD is ARC's Job
    • Bloodletter: Not a Removal, but more of a readjustment to adapt to Wanderer's Minuet so that the procs have less of a chance to be wasted
    • Thunder II, Aero II and Stone II. I actually want them to stay but to be changed to fulfill different niches. like making Stone and Thunder II AoEs and Aero II granting some debuff in addition to a DoT
    (0)
    Last edited by Morningstar1337; 10-23-2016 at 10:50 AM.

  2. #2
    Player
    The_Shang's Avatar
    Join Date
    Feb 2016
    Posts
    185
    Character
    Shan Aurelius
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Morningstar1337 View Post
    [*]Grenado Shot and Wide Volley: as it stands They are the Range Melee counterparts to Freeze, A non-self-centered version of their self-centered AoEs. But the thing is, a BLM can get its MP back, a BRD or MCH can't get TP back with the same rate, and unlike freeze it doesn't even have higher potency.
    You couldn't be more wrong. While I agree that BRD and MCH do not have a lot of options to regain their TP, the options they *do* have makes up for it and allows them to do more sustainable AoE DPS over a longer period of time than a BLM could (because state switching breaking up the AoE rotation for BLM's).

    Wide Volley and Grenado Shot are an essential part of the BRD and MCH toolkit and are widely used to deal with large groups alongside their other AoE's (Bishop Autoturret and Flaming Arrow/Rain of Death). If they'd end up upping the damage, fine. If they remove it, I'd see very little reason to play BRD anymore, because then it would be massively outclassed by DRG and MNK.
    (0)

  3. #3
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by The_Shang View Post
    You couldn't be more wrong. While I agree that BRD and MCH do not have a lot of options to regain their TP, the options they *do* have makes up for it and allows them to do more sustainable AoE DPS over a longer period of time than a BLM could (because state switching breaking up the AoE rotation for BLM's).

    Wide Volley and Grenado Shot are an essential part of the BRD and MCH toolkit and are widely used to deal with large groups alongside their other AoE's (Bishop Autoturret and Flaming Arrow/Rain of Death). If they'd end up upping the damage, fine. If they remove it, I'd see very little reason to play BRD anymore, because then it would be massively outclassed by DRG and MNK.
    And to add to this, BRD and MCH has the ability to pop all their buffs at once to skyrocket their mobbing damage, and BRD especially has resource-free Rain of Death to sustain it (though it heavily relies on RNG and requires setup beforehand - as in Straight Shot -> Windbite on 3 mobs first before you go to town). Ideally mob packs will be dead or nearly so by the time you run out of TP, and if not, there's your party TP regen to get you back up (though while it reduces your damage, it's far better than standing there like an idiot).
    (1)

  4. #4
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by The_Shang View Post
    You couldn't be more wrong. While I agree that BRD and MCH do not have a lot of options to regain their TP, the options they *do* have makes up for it and allows them to do more sustainable AoE DPS over a longer period of time than a BLM could (because state switching breaking up the AoE rotation for BLM's).

    Wide Volley and Grenado Shot are an essential part of the BRD and MCH toolkit and are widely used to deal with large groups alongside their other AoE's (Bishop Autoturret and Flaming Arrow/Rain of Death). If they'd end up upping the damage, fine. If they remove it, I'd see very little reason to play BRD anymore, because then it would be massively outclassed by DRG and MNK.
    Okay I concede with the TP regain thing, however that still dosn't excuse the fact that both classes have two AoEs with the exact same potency. The best case scenario would be that one of them in both Jobs gets a buff, but something about these two skills (or Spread Shot and Wide Volley) has got to change.
    (2)