Results 1 to 10 of 46

Hybrid View

  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    If we do get it, it'll be a healer.

    As a DPS of any kind it would feel too similar to MNK. As a tank it wouldn't really make any sense. As a healer though, it would be one of the only opportunities for them to give us a TP based healing job. Given how the devs are struggling to differentiate the MP based healers this would be a really easy one to make unique simply due to having a different resource system.
    (5)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alberel View Post
    As a healer though, it would be one of the only opportunities for them to give us a TP based healing job.
    And completely destroy any semblance of balance in the process. I would also argue that if anything, it would feel too similar to Ninja as melee DPS, seeing as Monk has next to zero support and I can't imagine any rendition of dancer - Tank, DPS or Healer - that comes without ample support abilities. That and daggers being the most common weapon for dancers.

    Personally, I have a hard time imagining a dancer without mobility and an even harder time imagining SE being able to balance a healer with lots of mobility, so if it's a healer, it likely will be a "dancer" in the same way a summoner without summons is still a summoner because it's named such.
    (3)

  3. #3
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Zojha View Post
    And completely destroy any semblance of balance in the process. I would also argue that if anything, it would feel too similar to Ninja as melee DPS, seeing as Monk has next to zero support and I can't imagine any rendition of dancer - Tank, DPS or Healer - that comes without ample support abilities. That and daggers being the most common weapon for dancers.

    Personally, I have a hard time imagining a dancer without mobility and an even harder time imagining SE being able to balance a healer with lots of mobility, so if it's a healer, it likely will be a "dancer" in the same way a summoner without summons is still a summoner because it's named such.
    If the healer has lower yet constant healing, I'd say that would be the main gimmick for them. I mean still give them some form of emergency heal like Benediction or Essential Dignity of course though.
    (1)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Zojha View Post
    Personally, I have a hard time imagining a dancer without mobility and an even harder time imagining SE being able to balance a healer with lots of mobility, so if it's a healer, it likely will be a "dancer" in the same way a summoner without summons is still a summoner because it's named such.
    Quote Originally Posted by AlphaFox View Post
    If the healer has lower yet constant healing, I'd say that would be the main gimmick for them. I mean still give them some form of emergency heal like Benediction or Essential Dignity of course though.
    AST was exactly that on release: a healer with high mobility (lots of instant heals), but lower potencys and party buffs on top of that - we all have seen how that worked out.
    (3)

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Tint View Post
    AST was exactly that on release: a healer with high mobility (lots of instant heals), but lower potencys and party buffs on top of that - we all have seen how that worked out.
    It worked out quite well minus those who couldn't grip it. Leveled it from 1-60 as soon as I could and I had zero issues keeping my tanks alive, the only time I had an issue with the job was when they swapped which cards RR into which effect. I have confidence in the team to make a healer that can sustain on low but constant heals, this in turn means the healer can be more involved in actual fighting as well, just obviously missing the mass healing power of a WHM.
    (0)

  6. 10-23-2016 05:35 PM

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AlphaFox View Post
    If the healer has lower yet constant healing, I'd say that would be the main gimmick for them. I mean still give them some form of emergency heal like Benediction or Essential Dignity of course though.
    Lower but constant healing means you sacrifice burst healing, which means it'd work if all bosses had a damage aura or constant and weak AoE, but the moment you throw in continuous spike damage (Ahk Morn), DNC would be screwed.

    I voted evasion-based tank. And that's only because it's the closest to how I think it would work. Have it focus on dodging and near-dodging attacks to mitigate damage, with the standard defensive cooldowns and buffs to keep active in order to hold aggro.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Duelle View Post
    I voted evasion-based tank. And that's only because it's the closest to how I think it would work. Have it focus on dodging and near-dodging attacks to mitigate damage, with the standard defensive cooldowns and buffs to keep active in order to hold aggro.
    i don't think an eavsion tank will ever happen in FF14, because it's almost impossible to balance one. you HAVE to survive tank busters. but you can't simply dodge them, that's overpowered. and the healers want to have some work too. if the tank dodges the attacks, they have nothing to heal ^^ wich is overpowered aswell. but if you dodge not often enough you are too weak as a tank...

    Quote Originally Posted by AlphaFox View Post
    It worked out quite well minus those who couldn't grip it. Leveled it from 1-60 as soon as I could and I had zero issues keeping my tanks alive, the only time I had an issue with the job was when they swapped which cards RR into which effect. I have confidence in the team to make a healer that can sustain on low but constant heals, this in turn means the healer can be more involved in actual fighting as well, just obviously missing the mass healing power of a WHM.
    yeah, i always thought it was silly to buff his healing. they should have buffed his support and also give him strong support for his co-healer to compensate what the AST is lacking. it's also laughable how all the AST's are complaining their heals are not strong enough - and at the same time talking about healer dps and how you can dps in ALL fights... something is odd here.
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tint View Post
    i don't think an eavsion tank will ever happen in FF14, because it's almost impossible to balance one. you HAVE to survive tank busters. but you can't simply dodge them, that's overpowered. and the healers want to have some work too. if the tank dodges the attacks, they have nothing to heal ^^ wich is overpowered aswell. but if you dodge not often enough you are too weak as a tank...
    I actually wrote on that topic. I also agree that outright evading attacks is overpowered, but I did say that it was close to how I think DNC would work.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zojha View Post
    And completely destroy any semblance of balance in the process. I would also argue that if anything, it would feel too similar to Ninja as melee DPS, seeing as Monk has next to zero support and I can't imagine any rendition of dancer - Tank, DPS or Healer - that comes without ample support abilities. That and daggers being the most common weapon for dancers.
    Would you mind expanding on how exactly it would destroy any semblance of balance? Unless you haven't noticed, TP vs MP use does not unbalance the tank or DPS roles. Why exactly would it be inherently unbalanced for the healers?
    (3)

Tags for this Thread