
Originally Posted by
Ahrniel
White Mage's mana consumption always bothered me, lore-wise it doesn't make sense since they seem to use the element's help to heal, and not use their own energy to do so, it is in the Conjurer's quest-line. There is also the concept of not abusing the help of the elements as a Conjurer, because that would destroy the balance in nature.
I think that despite throwing those ideas in the lore, they didn't explore them mechanic-wise.
First thing, if the White Mage uses the power of the elements to heal, and it cannot abuse them, we can assume that there should be a mechanic of either free heals for a certain ammount of time, or for a certain ammount of uses instead of the Cure I proc we have. After that the grace of the elements would wear off and unbalance would happen. In the unbalance nature becomes corrupted, and when corrupted it becomes violent.
I can imagine something of the likes of you having a "Purity" stack that descreases every time you heal. The Purity stacks would decrease your mana consumption by... 10% each? We could have 10 of them. By the time you reach zero Purity stacks, if you heal up you could start stacking "Corruption" stacks. Those could increase your mana consuption by 5%, and the damage of your spells by 10% each, up to 10 stacks. Since in the quest-line you remove corruption by "balancing the elements" with pretty much stoning and aeoring the elements I would then make it so damage spells remove corruption stacks and build up Purity stacks.
We could also have each tick of Aero removing 1 corruption stack, each cast of Stone removing 3 corruption stacks, and perhaps Water removing 5. Holy could reduce Purity by 5 when casted, working as a heal to build up Corruption, so people don't abuse the thing, because the first cast in 10 Purity stacks will be free, later on 10 Corruption stacks Holy would cause double damage, but would cost 50% more, for example.
So you would juggle between damage and healing like this. How about that? Now you got your identity.