So I heard this before that new savage dungeons might have a different story and I just tried to think of how.
for me I would think it would be a hint to the next part or a bit more information oh the goings on, how would the rest of you want it?
So I heard this before that new savage dungeons might have a different story and I just tried to think of how.
for me I would think it would be a hint to the next part or a bit more information oh the goings on, how would the rest of you want it?


I imagine the savage mode would be the WHOLE story whereas story mode would just be "we solve problem, day is saved, yay"
It could be like a literal branching path system. Like say we enter an area with two npcs and then the path divides, making it so normal progresses one way and encounters certain mobs and then the other goes a different way. Then on the very last boss, the normal version can fight a weaker version and then the savage mode can fight the "awakened" version or whatever.
Personally, I'd love it if the savage version of fights would say something about the normal version, like "I trust I do not have to hold back like I did with the others?"
Last edited by KitingGenbu; 10-21-2016 at 02:36 PM.



Personally I as a non savage raider want savage to have a savage only bonus turn with its own boss and an accompanying story. The story won't be really different, but there would be a filler arc for savage. Imagine the time bubble in alex creator first sending you to a bonus boss before real Alex. This boss would also be pretty hard as it's only balanced towards savage, and a plus one turn would give savage raiders more chance at loot and more tomestones, extending the time each savage raid is relevant for gearing.


I'd think the only way that people wouldn't complain is for it to be an alternate goofy story.
What I think of is something like the Seraphic Gate in Valkyrie Profile Silmeria, with constant 4th-wall breaking and parodies of important plot points.




I found it kind of ironic that they suggested this given that normal mode exists because people complained about not getting the story. How they do this will entirely depend on what the story is (whether we are isolated as a party like alexander, or part of a bigger picture like raubahns push or the dragonsong war)
You say that but people would be pissed if Hildibrand and Godbert showed up in Alexander Savage. :P
((I'm with you for the most part just wanted a lol))



I don't know...me and, judging by how "well-recieved" (lol) most of the more goofy Alex story was, probably most people tend to like their raid story to be more of the serious, epic type ^^;
Actual answer to the topic: Idk..I just really don't like there being 2 stories in general. I am one of those who strongly complained about the lack of incentives to do savage mode (especially because you can see the story in NM already!), but I was thinking more along the lines of just getting rid of NM altogether..xD I just really can't imagine there being 2 stories that are both meaningful and well-written and not just a way to shoehorn one of the 2 modes into the story that would already be done after one version.
I mean, we already HAVE a "story" to savage, that we are going through the artistically exaggerated version of the bard. Any "you are now fighting the awakened version" would be just a similar blanket statement, so that doesn't really count as it's own story.


You'd have story mode for that. And since sotry mode is required to unlock Savage, every one would automatically see it.
Coming back to Coil then....but too many people complained
With a parody story, it would be like goofy endings of Chrono Trigger. challenging, but without any consequence anyway.


People don't raid for story they raid for the challenge and the loot. I am really against locking story behind difficult content.
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